Seamless Ceramic 52 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ceramic 52 by Share Textures – PBR 3D Texture (8K ready)

IDceramic-52-by-share-textures-pbr-seamless-8k
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Ceramic 52 by Share Textures is a meticulously crafted PBR 3D texture that authentically captures the natural and tactile qualities of fine-grained ceramic surfaces. The base substrate emulates refined mineral clays bound by natural silicate adhesives which provide strong structural cohesion and subtle surface irregularities characteristic of genuine ceramic materials. This texture reflects a slightly porous yet smooth finish typical of hand-applied glazes where gentle color variations arise from layered oxide pigments that create a warm earthy tone. The interplay between matte and polished areas is carefully represented with the roughness channel highlighting softly worn spots contrasted by lightly glazed reflective patches. The normal map intricately details the microstructure and subtle undulations enhancing the realistic appearance of ceramic tiles by simulating fine grain orientation and natural surface imperfections.

The texture pack includes high-resolution 8K maps optimized for modern rendering workflows ensuring crisp detail and seamless tiling across extensive surfaces without visible repetition. The BaseColor (Albedo) channel captures the ceramic’s warm hues and nuanced color shifts caused by oxide layers while the Normal map adds depth perception by simulating the microscopic texture of the ceramic’s surface. The Roughness map controls light diffusion to replicate a semi-gloss finish with balanced highlights and the Ambient Occlusion channel adds soft shadows to crevices grounding the material realistically in 3D environments. Height and Displacement maps provide enhanced surface relief ideal for creating convincing parallax and depth effects in popular engines such as Unreal Engine Unity (URP/HDRP) and Blender using the Principled BSDF shader.

Designed for consistent performance under physically based shading models this texture maintains uniform appearance and lighting interaction across different platforms and engines. To achieve optimal realism it is recommended to keep UV texel density consistent when scaling and to experiment with layered or triplanar mapping techniques to minimize repetitive patterns on large surfaces. Adjusting roughness values can further refine the balance between matte and glossy areas while combining the Normal map with Height or Parallax effects enhances the dimensionality of the ceramic surface. Import the BaseColor as sRGB and all data-driven maps as non-color to ensure accurate shading and material response. This versatile and natural ceramic texture is ideal for architectural visualization product rendering and game environments requiring high-quality tileable materials with an authentic ceramic finish and tactile depth.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.