Ceramic Damaged Kitchen Old Tiles — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Ceramic Damaged Kitchen Old Tiles — Seamless PBR Texture

IDceramic-damaged-kitchen-old-tiles
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture authentically recreates the look of ceramic damaged kitchen old tiles meticulously crafted for physically based rendering workflows. The underlying substrate consists of a mineral-rich ceramic body expertly blended with traditional clay binders and fine aggregates that create a naturally dense yet slightly porous structure. Over time the surface displays weathering and wear evident through chipped edges subtle cracks and gentle abrasions that tell the story of years spent in a kitchen environment. The finish combines matte areas with intermittent glossy remnants where the original glaze remains intact illustrating a dynamic contrast between polished and worn regions. Embedded pigments within the ceramic provide consistent coloration dominated by muted earth tones typical of aged tiles while oxide layers add nuanced variations and depth to the base color enhancing the material’s authentic aged appearance.

Within the PBR texture channels the BaseColor (Albedo) map accurately captures both the faded hues of the aged ceramic and the original tile colors including damaged spots. The Normal map conveys fine surface details such as cracks chips and texture variations contributing to the tactile realism of the material. Roughness values vary across the surface to reflect the difference between smooth glazed sections and rough weathered patches while the Metallic map remains near zero consistent with the non-metallic nature of ceramics. Ambient Occlusion effectively highlights crevices grout lines and indentations caused by damage adding realistic depth and shadowing. Height and Displacement maps subtly emphasize surface irregularities making this texture ideal for parallax or tessellation techniques in both real-time and offline rendering engines.

Rendered at resolutions up to 8K this texture is optimized for seamless large-scale tiling without visible repetition making it perfect for covering extensive kitchen walls or floors in architectural visualizations game engines like Unreal Engine and Unity or Blender-based projects. For enhanced realism it is recommended to adjust the UV scale carefully to prevent overly repetitive patterns and to fine-tune roughness values to balance reflections between the glazed glossy areas and worn matte surfaces. The material is designed to maintain consistent color space and gamma settings ensuring easy integration into diverse rendering workflows and project setups.

Whether you are developing an aged kitchen scene or seeking to add authentic surface detail to your environment this ceramic damaged old tile texture provides a physically accurate and highly detailed foundation. Its comprehensive material composition and thorough PBR channel integration make it a versatile and reliable resource for both rapid look development and final rendering tasks.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.