Ceramic Geometric Pattern Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Ceramic Geometric Pattern Texture

IDceramic-geometric-pattern-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the sophisticated charm of this ceramic geometric pattern texture expertly designed to highlight the natural beauty and refined elegance of ceramic tile surfaces. The base substrate is crafted primarily from finely milled mineral clays carefully combined with natural binders and subtle organic additives that enhance durability and provide an authentic material feel. This combination creates a stable yet tactile foundation characterized by slight porosity and micro-textural variations typical of handcrafted ceramic tiles. The surface finish features a polished soft sheen that accentuates the crisp edges and smooth planes of the geometric pattern while the integrated mineral pigments and oxide layers introduce muted natural color tones that enrich the overall aesthetic without overpowering the design’s subtle artistry.

In Physically Based Rendering workflows this texture excels through its thoughtfully composed channels optimized for realistic architectural visualization and interior design projects. The BaseColor (Albedo) channel captures delicate color transitions and the subtle glazing effects distinctive to ceramic tiles while the Normal and Height maps reveal the intricate depth and relief of the geometric pattern lending a convincing tactile dimension. The Roughness map is calibrated to reflect the semi-gloss finish balancing specular reflections with diffuse light scattering to replicate the polished yet slightly textured surface typical of ceramic. The Metallic channel remains neutral to ensure the ceramic appearance is preserved without unrealistic metal reflections and Ambient Occlusion enhances the visual depth by adding natural shadowing around tile edges and grooves. Rendered at an ultra-high 8K resolution this texture provides exceptional detail and clarity making it fully compatible with Blender Unreal Engine and Unity for CGI artists and architectural designers seeking realistic and stylish wall or floor surfaces.

Designed to tile seamlessly without visible seams this ceramic geometric pattern texture is ideally suited for a wide range of applications from modern interiors to traditional architectural visualizations. Its rich surface detail and natural material properties make it a versatile resource for adding subtle yet impactful decorative features to walls floors or any interior surface. For best results it is recommended to carefully adjust the UV scale to balance the repetition and detail density ensuring the geometric pattern remains visually appealing without overwhelming the design. Additionally fine-tuning the roughness values to match specific lighting conditions or material wear can enhance realism while the use of height or parallax mapping can further amplify the perception of depth making this texture an indispensable tool for achieving authentic and stylish ceramic tile decor in any creative project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.