Fluted Geometric Floor Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Fluted Geometric Floor Texture

IDfluted-geometric-floor-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Fluted Geometric Floor Texture is a meticulously crafted high-quality seamless PBR material designed to authentically replicate a sophisticated tile pattern rooted in a durable ceramic base substrate. This texture blends finely detailed mineral aggregates with a subtle binder matrix that closely mimics traditional adhesives used in tile installation resulting in a surface that balances hardness with moderate porosity. This balance allows for natural wear and weathering effects to be convincingly portrayed enhancing realism. The fluted geometric design features precise linear grooves and sharp angular motifs all enhanced by a polished finish that smoothly reflects light yet retains enough surface variation to capture natural imperfections. The color palette draws inspiration from urban and modern architectural environments incorporating muted grays soft earth tones and subtle oxide layer gradients that create a contemporary yet timeless appearance well-suited for both floor and wall applications in sci-fi or Wellington-style interior designs.

In PBR workflows this texture excels by providing comprehensive high-resolution channel maps that contribute to its photorealistic quality. The BaseColor (Albedo) map captures nuanced pigment dispersal and color variation within the ceramic tile surface while the Normal map expertly defines the intricate fluted grooves and geometric relief creating a convincing sense of depth and shadow interplay. The Roughness channel is carefully calibrated to replicate the polished ceramic’s moderate glossiness avoiding extremes of reflection or matte finish which helps maintain realistic light diffusion across the surface. The Metallic map remains near zero to emphasize the non-metallic nature of the ceramic substrate while Ambient Occlusion enhances subtle crevices and intersections within the geometric pattern adding additional visual depth. Height and Displacement maps provide precise elevation cues and parallax effects making this texture ideal for advanced rendering engines. Optimized for up to 8K resolution it ensures crisp detail even in extreme close-ups and is fully compatible with Blender Unreal Engine and Unity facilitating seamless integration into architectural visualization game environments or sci-fi interior renderings.

For practical application adjusting the UV scale to slightly enlarge the texture can emphasize the fluted details without creating overwhelming repetition maintaining a balanced visual interest crucial in modern architectural and sci designs. Fine-tuning the roughness parameter allows customization of surface reflectivity to adapt to various lighting conditions or stylistic preferences enhancing immersion in digital scenes. Overall this Fluted Geometric Floor Texture combines durable ceramic materials precise geometric design and advanced PBR channel mapping to deliver a visually compelling and versatile surface that elevates the quality and realism of floor and wall environments across a wide range of contemporary and sci-fi-inspired projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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