Fluted Geometric PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Fluted Geometric PBR Texture

IDfluted-geometric-pbr-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the refined elegance of this Fluted Geometric PBR Texture meticulously crafted to enhance architectural visualization and digital modeling projects with its highly detailed seamless surface. The material is grounded in a carefully engineered ceramic-based substrate characterized by low porosity and enriched with subtle mineral inclusions that introduce natural variation and complexity. This ceramic blend is stabilized with advanced binders to ensure durability and consistency while the grain orientation is thoughtfully aligned to emphasize the fluted ridges and geometric pattern elements. The surface finish strikes a balance between matte and softly polished reflecting light in a subdued manner that enhances depth without overpowering the design. Muted earth tones infused with oxide pigments create a versatile palette that complements both contemporary wellington-style interiors and futuristic sci-fi environments providing a natural yet modern aesthetic across floors walls and tiles.

From a PBR perspective the BaseColor/Albedo channel captures the intricate pigment variations and foundational ceramic hues delivering a realistic representation of the material’s color dynamics. The Normal map faithfully reproduces the fluted grooves and geometric reliefs including fine micro-reliefs that simulate surface texture and directional grain. Roughness controls the interplay of the semi-gloss finish generating authentic reflections that vary subtly between polished highlights and matte recesses. Metallic values remain near zero consistent with the ceramic non-metallic nature of the base. Ambient Occlusion deepens shadowing within the patterned grooves adding dimensionality while the Height/Displacement map provides measurable surface relief crucial for achieving convincing parallax effects and tactile realism in close-up renders. This texture supports resolutions up to 8K ensuring exceptional clarity and fidelity and is fully optimized for seamless integration in Blender Unreal Engine and Unity workflows.

To maximize realism and maintain the integrity of the fluted geometric pattern it is recommended to carefully adjust UV scaling during application preventing distortion or repetition across large surfaces. Additionally fine-tuning the roughness map can simulate subtle wear or environmental interactions enhancing the authenticity of ceramic floors and walls within both modern architectural and sci-fi themed designs. This versatile texture pack combines technical precision with artistic sophistication making it an essential resource for professionals and enthusiasts seeking to create visually compelling high-quality digital environments and architectural visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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