Fluted Geometric Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Fluted Geometric Texture

IDfluted-geometric-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Fluted Geometric Texture showcases a refined blend of advanced materials and meticulous design tailored to enhance architectural visualizations game environments and digital modeling projects with a strikingly realistic aesthetic. At its core the texture emulates a premium ceramic composite base substrate enriched with finely distributed mineral aggregates embedded within a durable polymer binder. This composition introduces a subtle grain orientation that not only contributes to a tactile surface feel but also enhances the overall structural depth. Inspired by a Wellington tile pattern the design features carefully arranged geometric flutes that create a dynamic interplay of light and shadow giving surfaces a lively and sophisticated appearance. The surface finish is delicately brushed to reveal soft striations and a gentle sheen augmented by thin oxide layers that produce natural color variations. These muted earth tones emphasize the texture’s organic yet modern appeal while realistic porosity and subtle weathering effects simulate micro-roughness and slight surface wear adding authenticity to both walls and flooring applications.

From a physically based rendering perspective this texture excels in delivering photorealistic results with high-resolution detail up to 8K ensuring crisp clarity on large-scale surfaces commonly used in modern architectural and sci-fi projects. The BaseColor (Albedo) map accurately captures the nuanced pigment distribution and oxide staining lending depth and variation to the wellington-inspired geometric pattern. The Normal map accentuates the fluted geometry by enhancing the light and shadow transitions on raised and recessed areas while the Roughness channel is precisely calibrated to balance semi-polished ceramic reflections—neither too glossy nor overly matte. The Metallic map remains minimal preserving the authentic non-metallic ceramic character. Ambient Occlusion adds realistic shading within crevices and tile edges amplifying volumetric perception and the Height/Displacement map supports parallax effects providing tangible depth that enriches both floor and wall surfaces in digital environments.

Designed with seamless tiling in mind this texture integrates effortlessly into popular creative platforms such as Blender Unreal Engine and Unity. It is an ideal asset for architects designers and developers who seek to infuse their sci-fi or contemporary architectural scenes with high-fidelity detailed floor and wall surfaces. Whether applied to sleek walls or unique tile flooring the fluted geometric pattern adapts well across various scales and styles enhancing the realism and visual interest of any project. For optimal results it is recommended to carefully adjust the UV scale to prevent overly repetitive patterns and fine-tune the roughness values based on the specific lighting setup ensuring the perfect balance of reflectivity and surface detail. Incorporating this texture will elevate your digital assets with both aesthetic sophistication and material authenticity making it a valuable addition to any modern design workflow.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.