High-Quality Stone Tiles Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — High-Quality Stone Tiles Texture

IDhigh-quality-stone-tiles-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality stone tiles texture is meticulously crafted from natural mineral substrates primarily consisting of fine-grained sedimentary rock enriched with subtle organic impurities that provide authentic character and nuanced color variations. The composition incorporates mineral binders and fine aggregates that accurately replicate the natural porosity and slight weathering effects typically found on both indoor and outdoor stone surfaces. The texture’s surface features a semi-polished gently brushed finish that balances smooth and rough elements resembling hand-laid stone tiles. Warm earthy tones derived from oxide layers and natural pigments range from soft grays to muted browns enhancing the texture’s lifelike appearance and adding substantial visual depth. This realistic material composition is carefully encoded across the PBR channels to deliver exceptional rendering fidelity and environmental responsiveness.

Within the PBR workflow the BaseColor (Albedo) channel captures the natural stone palette and subtle grain patterns highlighting intricate surface details that define each tile’s unique character. The Normal map enhances the micro-structural relief and grout lines providing convincing depth and tactile sensation. The Roughness channel is precisely calibrated to reflect the semi-matte finish simulating the complex interaction between polished and weathered areas by balancing diffuse and specular reflections. The Metallic channel remains at zero consistent with the non-metallic nature of natural stone while Ambient Occlusion adds realistic shadowing within crevices and tile joints improving spatial perception in architectural visualization. Height and Displacement maps allow for accurate surface undulations perfect for generating convincing parallax effects or detailed geometry in high-fidelity renders. Offered in resolutions up to 8K this seamless texture is fully optimized for seamless integration with Blender Unreal Engine and Unity ensuring crisp detail and smooth performance across various digital art and architectural modeling projects.

Designed as a versatile resource for enhancing both interior and outdoor wall surfaces this stone tiles texture excels in architectural visualization projects that require a natural yet refined finish. Its mineral-based composition and surface treatment make it ideal for simulating rustic interiors elegant facades or historically inspired environments with authentic material realism. For optimal results adjusting the UV scale is recommended to align with real-world tile dimensions preserving proportional detail and preventing texture distortion. Additionally fine-tuning the Roughness parameter can simulate different levels of surface wear or moisture exposure adding environmental storytelling depth to your design. This texture seamlessly combines realistic detail with practical flexibility empowering artists and architects to create immersive high-quality visuals that elevate their 3D modeling and design presentations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.