Layered Tile Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Layered Tile Seamless Texture

IDlayered-tile-seamless-texture
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Layered Tile Seamless Texture is an AI-generated ceramic-tile texture crafted to enhance your 3D materials with a realistic yet versatile surface. This texture simulates carefully composed ceramic tiles featuring a layered construction where the base substrate mimics fine-grained mineral ceramics with subtle porosity and natural micro-roughness. The binder layers represent traditional silicate adhesives creating a stable dense matrix that holds the tile’s layered structure together. The surface finish is smooth and polished reflecting a slight sheen typical of glazed ceramic tiles while the colorants involve earthy pigments and oxide layers that produce a balanced warm tone with slight variation to avoid uniformity. These components come together to form a clean repeatable pattern that scales elegantly across large surfaces without visible seams ideal for architectural visualization game environments and interior staging.

From a PBR perspective this tileable layered tile seamless texture features a high-resolution BaseColor/Albedo channel that accurately captures the subtle color variations and pigment depth typical of ceramic tiles. The Normal map provides crisp controlled detail to emphasize layered edges and slight surface imperfections enhancing realism without introducing excessive noise. Roughness is finely tuned to reflect the semi-polished glaze allowing light to scatter softly for a believable matte-gloss balance. The Metallic channel is minimal as ceramic materials are non-metallic while Ambient Occlusion adds natural shadowing in crevices between tiles. The Height or Displacement map subtly conveys the raised edges and surface undulations adding depth and tactile quality when applied with parallax or displacement settings.

Designed to accelerate your ceramic-tile workflows this tileable layered tile seamless texture supports resolutions up to 8K ensuring crisp detail even on expansive surfaces. It is fully compatible and optimized for seamless integration into Blender Unity and Unreal Engine requiring minimal setup to achieve professional results. For best results adjust the UV scale to maintain natural tile proportions in your scene and fine-tune roughness levels to match your lighting rig and material context. This approach helps keep the ceramic-tile texture grounded and realistic enhancing the overall visual fidelity of your projects.

The AI-generated layered tile seamless texture offers a highly detailed ceramic-tile texture with a realistic PBR appearance enhanced by a 3D preview that showcases the seamless layered tile seamless texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.