Matte Ceramic Tile Subtle Speckle free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Ceramic Tile Subtle Speckle

IDmatte-ceramic-tile-subtle-speckle
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The matte ceramic tile subtle speckle texture is expertly crafted to replicate the nuanced and natural characteristics of high-quality ceramic-tile surfaces. Its base substrate is primarily composed of refined mineral clays blended with organic binders and subtle oxide pigments that produce a muted natural matte finish. The texture showcases a finely balanced composition reminiscent of authentic ceramic materials featuring microscopic aggregates and mineral inclusions dispersed across the tile surface. This delicate speckling effect introduces subtle porosity and slight surface irregularities mimicking the natural weathering and microstructural variations typical of ceramic-tile substrates. These material qualities give the texture a realistic depth and tactile appeal making it ideal for architectural visualization game environments and interior design workflows that demand a high level of surface authenticity.

Designed for physically based rendering (PBR) pipelines this seamless matte ceramic tile subtle speckle texture includes a full set of essential texture maps to enhance detail and realism. The BaseColor (Albedo) map captures the ceramic’s soft variegated pigments and faint oxide layers while the Normal map simulates fine grain orientation and micro-reliefs emphasizing the tile’s subtle surface grain. The Roughness channel defines the matte finish with low glossiness reinforcing the characteristic diffuse reflection found in natural ceramic tiles. The Metallic map is minimal accurately reflecting the non-metallic nature of ceramic materials. Ambient Occlusion provides enhanced depth perception by accentuating crevices and surface details and the Height/Displacement map adds physical dimensionality particularly useful for close-up 3D preview and interactive applications. With up to 8K resolution each texture channel preserves crisp detail and clarity ensuring that even the finest speckle nuances remain visible without pixelation or blurring across large tiled UV surfaces.

This tileable matte ceramic tile subtle speckle texture is fully optimized for seamless integration into popular 3D software such as Blender Unreal Engine and Unity facilitating efficient iteration across diverse ceramic-tile workflows. To maximize realism users should carefully adjust the UV scale to prevent visible repetition and maintain the subtle randomness of the speckle effect. Additionally fine-tuning the roughness values allows for precise control over the matte surface’s interaction with light while moderate displacement intensity enhances perceived depth and surface complexity in real-time 3D previews and gaming environments. Combining accurate material composition with detailed PBR mapping this AI-generated ceramic-tile texture delivers clarity depth and surface realism making it a versatile asset for professionals seeking premium ceramic-tile textures designed for modern 3D workflows and cinematic-quality renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.