PBR Azulejos Ceramic Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — PBR Azulejos Ceramic Texture

IDpbr-azulejos-ceramic-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This PBR Azulejos Ceramic Texture authentically captures the material complexity and rich design heritage of traditional Dutch azulejos tiles. Crafted primarily from finely fired ceramic clay this texture reflects the natural base substrate's inherent qualities. Mineral-based pigments and natural oxides are skillfully integrated to produce the signature vintage blue and white color palette characteristic of historic azulejos. The surface finish features a slightly worn matte glaze that has naturally weathered over time showing subtle porosity and fine microscopic cracks typical of aged ceramics. The glaze binder ensures durability while preserving the tactile roughness that adds to the authentic feel. Within the ceramic body natural aggregates and grain orientation introduce a handcrafted depth and texture emphasizing the artisanal craftsmanship behind these old tiles.

In this texture’s PBR representation the BaseColor (Albedo) channel vividly conveys the nuanced color variations with muted blues and off-whites faithfully mimicking the ceramic pigments and oxide layers. The Normal map highlights delicate embossed patterns and surface irregularities enhancing the perception of depth and intricate design. The Roughness map accurately portrays the semi-matte worn glaze finish reflecting the weathered state of the tile surface. The Metallic channel remains minimal as the ceramic base is inherently non-metallic. Ambient Occlusion accentuates the crevices and grout lines deepening the visual contrast and realism while the Height/Displacement map subtly elevates tile edges and surface relief to enhance dimensionality and tactile quality.

Rendered at resolutions up to 8K this seamless azulejos ceramic texture is optimized for seamless integration into advanced 3D applications such as Blender Unreal Engine and Unity. It is ideal for architectural visualization and game art projects seeking to recreate authentic old-world charm in both interior and exterior environments. Practical use of this texture includes adjusting the UV scale to align with real-world tile dimensions ensuring the pattern remains true to life and fine-tuning the roughness parameter to accurately simulate the worn glaze’s interaction with varied lighting conditions. This detailed attention to materials and composition results in a highly realistic versatile texture that enriches digital scenes with the historical depth tactile authenticity and weathered beauty of classic Dutch azulejos ceramic tiles.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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