Quarry Tiles Slip Resistant free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Quarry Tiles Slip Resistant

IDquarry-tiles-slip-resistant
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Quarry Tiles Slip Resistant texture is a meticulously crafted seamless ceramic-tile surface designed to bring realistic and high-quality materials to your 3D projects. Traditionally quarry tiles are composed of natural mineral aggregates—such as clay and shale—bound together by ceramic-based adhesives to form a durable and stable substrate. This composition results in moderate porosity allowing subtle weathering effects to develop over time which enhances the authenticity of the texture. The slip-resistant finish is achieved through a slightly roughened textured surface pattern that provides enhanced traction without compromising the natural tactile appearance. Mineral oxide pigments imbue the tiles with warm earthy tones that vary subtly across each tile creating a rich and inviting color palette accurately captured in the BaseColor/Albedo map for lifelike digital representation.

This tileable quarry tiles slip resistant texture incorporates advanced PBR channels to faithfully reproduce the material’s physical properties. The Normal map defines the intricate surface relief emphasizing the textured pattern that contributes to slip resistance and depth. The Roughness map finely controls surface reflectivity highlighting the non-glossy matte finish typical of anti-slip ceramic surfaces while the Metallic channel remains minimal to reflect the inherently non-metallic nature of ceramic materials. Ambient Occlusion enhances the shadowing in crevices between tiles adding depth and realism to the overall appearance. Height and Displacement maps introduce subtle elevation differences across the surface allowing for convincing parallax effects and geometric depth especially noticeable in close-up 3D previews or cinematic renders. The texture is available in high resolution up to 8K ensuring exceptional clarity and detail in any professional visualization environment.

Optimized for seamless quarry tiles slip resistant application this AI-generated ceramic-tile texture integrates smoothly into popular 3D software platforms such as Blender Unreal Engine and Unity requiring minimal setup to achieve professional results. To maximize realism it is recommended to maintain uniform UV scaling to avoid distortion of the quarry tile pattern and to fine-tune the roughness map to enhance the slip-resistant appearance by adjusting the surface glossiness. Utilizing the height or displacement maps with parallax occlusion techniques can further elevate the material’s dimensionality making it ideal for architectural visualizations level dressing and immersive environment creation where detailed surface interaction is essential. This texture ensures a consistent natural look across all tiled surfaces combining durability and subtle weathering with a realistic slip-resistant finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.