Seamless Ceramic Hexagon Tiles free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ceramic Hexagon Tiles

IDseamless-ceramic-hexagon-tiles
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless ceramic hexagon tiles are expertly crafted from high-quality mineral-based ceramic substrates composed of finely ground natural clays blended with organic binders and mineral additives to form a durable stable body. The ceramic material incorporates iron oxide pigments that impart warm terracotta tones evoking the classic Mediterranean aesthetic prized in both traditional and contemporary flooring designs. During manufacturing the tiles undergo precise molding and high-temperature firing producing intricate geometric hexagonal patterns with subtle surface porosity. This controlled porosity enhances the diffusion of natural light across the tiled ground adding depth and realism to architectural visualizations and CGI renderings. A delicate matte finish achieved through gentle brushing and a carefully calibrated glazing process balances surface roughness and reflectivity resulting in authentic tactile qualities that translate seamlessly into physically based rendering (PBR) workflows.

In PBR applications these ceramic hexagon tiles are mapped across multiple texture channels to deliver photorealistic results in both interior and outdoor environments. The BaseColor (Albedo) channel captures the rich terracotta pigments and natural mineral variations lending each tile an authentic earthy coloration. Normal maps convey the fine surface grain and slight undulations created by the brushed finish while Roughness maps regulate the matte texture controlling how light scatters on these geometric surfaces to realistically mimic ceramic flooring. The Metallic channel remains at zero preserving the non-metallic natural ceramic character of the tiles. Ambient Occlusion enhances shadows within the hexagonal joints and grout lines adding visual depth and complexity. Height and Displacement maps provide subtle elevation changes that accentuate the tile pattern especially in close-up renderings. Offered in resolutions up to 8K these textures are fully optimized for seamless integration with Blender Unreal Engine and Unity making them ideal for high-quality architectural visualization and CGI projects.

These ceramic floor tiles are a versatile material choice for enhancing ground surfaces across a wide range of interior and exterior applications from stylish residential kitchens and bathrooms to expansive commercial lobbies and outdoor patios. Their geometric hexagon pattern combines aesthetic appeal with durable performance making them well suited for realistic architectural ground surfaces that demand both beauty and functionality. When incorporating these textures into your projects it is advisable to carefully adjust the UV scale to preserve the natural proportions of the hexagonal tiles and avoid visible repetition artifacts. Additionally fine-tuning the roughness parameter allows you to tailor the balance between matte and slightly glossy finishes adapting the ceramic surface to diverse lighting setups and design intentions. Utilizing these seamless ceramic hexagon tiles ensures your renders achieve a high level of visual detail and authentic material representation elevating the overall quality of your architectural visualization work.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.