Seamless Ceramic Wall Tile Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ceramic Wall Tile Texture

IDseamless-ceramic-wall-tile-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless ceramic wall tile texture is expertly crafted to deliver an exceptional level of realism and intricate detail making it a perfect choice for advanced architectural visualization and interior design projects. The base substrate consists of high-quality ceramic composed primarily of durable mineral compounds that provide structural strength and longevity. These tiles incorporate expertly formulated binders and adhesives that secure the ceramic aggregates ensuring consistent integrity and resistance to wear. The fine grain orientation within the ceramic matrix combined with low porosity results in a smooth polished surface finish that enhances the natural reflection of light and subtle shadow interplay. Carefully applied oxide-based pigments introduce warm earthy color variations that capture the authentic natural look of ceramic balancing matte and glossy areas to reflect both contemporary and classic architectural styles. This makes the texture ideal for a variety of wall applications including residential kitchens bathrooms and commercial decorative backgrounds where realistic surface detail and material fidelity are critical.

Rendered through a physically based rendering (PBR) workflow this texture harnesses multiple channels to achieve photorealistic results. The BaseColor (Albedo) map conveys the true ceramic pigments and subtle tonal shifts while the Normal map reveals micro-details such as slight tile imperfections beveled edges and surface relief adding tangible depth. The Roughness map balances polished and matte areas simulating the glazed ceramic finish with precision while the Metallic channel remains at zero reflecting the non-metallic nature of ceramic materials. Ambient Occlusion enhances natural shadowing along grout lines and tile crevices increasing spatial perception and realism. Additionally Height and Displacement maps replicate subtle surface relief and tile thickness supporting advanced rendering techniques like parallax occlusion and tessellation for volumetric accuracy. Available in ultra-high 8K resolution this texture guarantees sharp detail for close-up views and large-scale scenes alike ensuring outstanding clarity and realism across all digital modeling and rendering platforms such as Blender Unreal Engine and Unity.

Designed for seamless tiling and straightforward integration into architectural visualization workflows this ceramic wall tile texture offers versatility and high fidelity. To optimize results it is recommended to carefully adjust the UV scale to match the actual dimensions of ceramic tiles preventing distortion or repetitive artifacts that can break immersion. Fine-tuning the roughness values allows users to simulate a range of ceramic finishes—from glossy kitchen backsplashes to softly matte bathroom walls—thereby enhancing the visual authenticity of the rendered surfaces. Incorporating this texture into your digital building backgrounds or interior design projects will elevate the overall quality providing a lifelike surface that skillfully captures the nuanced interaction of light and shadow. Whether applied to contemporary or classic wall styles this high-resolution ceramic tile texture delivers sophisticated detail and realism that enrich any architectural or textile visualization endeavor.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.