Seamless PBR Stone Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless PBR Stone Texture

IDseamless-pbr-stone-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR stone texture is meticulously crafted from a high-quality mineral substrate primarily composed of natural stone aggregates intricately bound together with subtle organic and mineral adhesives. This composition effectively replicates the authentic structure of stone tiles showcasing a well-balanced porosity that mirrors the slight weathering and natural erosion characteristic of genuine architectural surfaces. The texture’s surface finish features a finely detailed lightly brushed matte appearance that enhances the natural earthy tones ranging from warm ochres to cool grays while revealing subtle color variations and pigment depth. These qualities highlight the intricate composition and natural beauty of stone making this material ideal for a wide array of interior and exterior architectural applications including wall cladding and flooring where realism and durability are paramount. In terms of PBR channels the BaseColor (Albedo) map accurately captures the intricate color distribution and authentic pigmentation inherent to natural stone surfaces. The Normal map contributes depth by simulating the fine grain orientation and subtle surface imperfections typical of stone tiles adding tactile realism to the material. The Roughness channel emphasizes the semi-matte slightly porous finish balancing light diffusion to avoid unwanted glossiness while preserving the natural weathered look. The Metallic map is consistently set to zero reflecting the inherently non-metallic nature of stone materials. Ambient Occlusion enhances shadowing in crevices and grout lines intensifying the perception of depth and texture. Additionally the Height or Displacement maps provide realistic surface relief and depth accurately portraying raised edges and weathered details that are essential for high-quality architectural visualization. Optimized for up to 8K resolution this stone texture ensures exceptional detail and clarity particularly beneficial for close-up renders and large-scale design projects. Fully compatible with leading rendering engines such as Blender Unreal Engine and Unity it integrates seamlessly into diverse architectural visualization workflows. For optimal results adjusting the UV scale to correspond with the real-world dimensions of stone tiles preserves proportionality and authenticity. Furthermore fine-tuning the roughness parameter allows designers to simulate various surface finishes from freshly cut stone with smoother reflections to aged weathered facades with increased roughness. This versatile high-resolution PBR stone material enhances the realism and visual quality of architectural surfaces across interior exterior wall and flooring applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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