Seamless PBR Stone Tile Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless PBR Stone Tile Texture

IDseamless-pbr-stone-tile-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Seamless PBR Stone Tile Texture offers a highly detailed digital simulation of natural stone flooring crafted to enhance architectural visualization and interior design projects with superior realism. The base material is modeled after authentic mineral-based stone tiles composed of fine-grained aggregates and subtle variations in grain orientation that contribute to a convincing natural surface. This texture captures the inherent porosity and weathering effects typical of stone presenting a slightly rough yet durable finish that reflects the genuine characteristics of ceramic or mineral tile substrates bonded with traditional adhesive materials. Its color palette incorporates muted earth tones and natural pigments including oxide layers and mineral deposits which add depth and authenticity to the stone’s appearance making it ideal for floor and ground surfaces in diverse design styles.

The texture is optimized for high-quality digital use with up to 8K resolution ensuring crisp details even on expansive surfaces without visible pixelation or repetitive patterns. Its PBR channels are carefully calibrated to replicate the physical qualities of stone tiles accurately: the BaseColor/Albedo map displays the true stone hues and gentle color variations; the Normal map defines micro-surface details like fine cracks and uneven edges enhancing tactile realism. The Roughness channel reflects the stone’s naturally matte slightly weathered finish by controlling light diffusion without introducing glossiness. Consistent with non-metallic stone materials the Metallic map is minimal or absent while the Ambient Occlusion channel deepens shadows around tile edges and crevices reinforcing spatial depth. The Height/Displacement map adds subtle surface relief simulating the natural unevenness of stone flooring which works effectively with parallax or tessellation in engines like Blender Unreal Engine and Unity.

As a versatile default asset this stone tile texture suits a wide range of interior and architectural contexts—whether modern rustic or classic—providing a rich visual foundation for floor and ground applications. To maximize realism it is recommended to adjust the UV scale appropriately to maintain natural tile proportions and avoid distortion. Additionally fine-tuning the roughness values can help tailor the surface reflectivity to different lighting conditions or stylistic preferences ensuring the stone’s subtle weathering and depth are faithfully represented in your digital projects. Integrating this texture elevates the visual quality of your materials bringing authentic surface interaction and detailed composition to your architectural and design visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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