Seamless Stone Tiles Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Stone Tiles Texture

IDseamless-stone-tiles-texture
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless stone tiles texture is meticulously crafted from a high-quality mineral-based substrate that closely resembles natural stone flooring. Its composition mimics the inherent complexity of real stone featuring finely compacted aggregates bound together by natural mineral adhesives to create a robust yet visually intricate surface. The texture captures subtle porosity and weathering effects including slight surface pitting and micro-cracks that naturally develop over time contributing to a highly realistic appearance. The surface finish is matte with a softly brushed effect diffusing light gently across each tile without producing excessive gloss. Natural colorants such as iron oxide layers and mineral pigments introduce gentle varied tones across the stone tiles reflecting the nuanced color diversity typical of authentic stone floors and enhancing the material’s natural and balanced aesthetic suitable for various architectural visualization projects.

In terms of PBR workflow integration this texture delivers precise material representation across multiple texture channels. The BaseColor (Albedo) channel faithfully reproduces the stone’s base pigments and subtle tonal variations while the Normal map encodes detailed surface features such as grain orientation and micro-imperfections adding believable depth without altering mesh geometry. The Roughness channel governs diffuse reflections ranging from smoother worn areas to rougher more weathered patches preventing unnatural shine and preserving the stone’s authentic tactile quality. The Metallic map remains minimal or unused reflecting the non-metallic nature of natural stone. Ambient Occlusion enhances shadowing in crevices and tile edges increasing visual depth and realism. The Height or Displacement map captures slight relief variations along tile edges and surface irregularities enabling advanced parallax or tessellation effects in modern render engines to further enhance realism.

Rendered at up to 8K resolution this seamless stone tiles texture is optimized for high-fidelity visual results and seamless tiling on extensive floor or ground surfaces. Its versatility makes it an ideal asset for Blender Unreal Engine and Unity supporting a wide range of CGI digital art game and virtual reality environments. To achieve the best results adjusting the UV scale in your 3D software to match the intended real-world tile size will maintain natural proportions and prevent distortion. Additionally fine-tuning the roughness parameter can effectively simulate varying degrees of wear or moisture enhancing the photorealistic quality of your interior and exterior rendering projects while ensuring a convincingly natural stone tile appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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