Smooth Tile Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Tile Seamless Texture

IDsmooth-tile-seamless-texture
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Smooth Tile Seamless Texture is an AI-generated ceramic-tile surface designed to seamlessly replicate the refined composition of high-quality smooth tiles. At its core this texture simulates a mineral-based ceramic substrate characterized by a dense low-porosity structure achieved through finely ground clays and inorganic binders. The tile’s surface finish is polished to a subtle sheen reflecting a balance between gloss and matte that enhances natural light interaction without excessive glare. Pigmented oxides and stable colorants imbue the tile with consistent uniform hues while the grain orientation remains tightly controlled to mimic the smooth flat planar geometry typical of refined ceramic tiles. This precise layering and composition produce a realistic durable appearance that is ideal for architectural visualization and digital environments requiring authentic material fidelity.

In physically based rendering (PBR) workflows this smooth tile seamless texture excels in multiple channels. The BaseColor/Albedo map vividly captures the tile’s consistent coloration and subtle variations caused by natural mineral inclusions and colorant dispersion. The Normal map accurately conveys the gentle undulations and micro-surface imperfections that give the tile a tangible tactile quality without compromising its overall smoothness. Roughness values are finely tuned to reflect the polished yet slightly diffused finish ensuring realistic light scattering across the surface. The Metallic channel remains minimal or null consistent with non-metallic ceramic materials while Ambient Occlusion enhances the perception of grout lines and tile edges. Height/Displacement maps provide delicate surface relief supporting realistic parallax effects and depth cues in 3D environments.

Rendered at up to 8K resolution and provided in versatile formats such as PNG and WEBP this tileable smooth tile seamless texture integrates effortlessly into popular 3D software including Blender Unreal Engine and Unity. Its flawless tiling pattern allows users to cover large surfaces without visible seams or repetitive artifacts making it perfect for architectural visualization game environments product mockups and interior staging projects. A practical tip for optimal usage is to adjust the UV scale carefully to maintain the tile’s natural proportions and to fine-tune the roughness channel to balance reflectivity under varying lighting conditions thereby enhancing realism without oversharpening the surface detail.

The AI-generated smooth tile seamless texture offers a highly realistic ceramic-tile texture with seamless smooth tile seamless texture properties enabling accurate 3D preview and enhanced PBR material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.