Stylized Tile Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Tile Seamless Texture

IDstylized-tile-seamless-texture
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Tile Seamless Texture is a meticulously crafted ceramic-tile texture designed to bring realistic yet artistically stylized surfaces to your 3D projects. This tileable stylized tile seamless texture features a base substrate that mimics high-quality ceramic characterized by a dense fine-grain mineral composition with subtle porosity that adds natural variation without compromising durability. The surface finish is smoothly polished showcasing a slight sheen typical of glazed ceramic tiles enhanced by carefully balanced colorants derived from mineral pigments and oxide layers that provide rich vibrant tones. The binders and adhesives implied in the texture’s detail suggest a strong uniform grout line and consistent tile bonding contributing to the overall structural integrity reflected in the pattern’s flawless tiling and consistent micro-detail.

In terms of PBR channel representation the BaseColor/Albedo map captures the intricate pigment layers and subtle color shifts while the Normal map emphasizes the slight undulations and edge bevels of each tile giving depth and realism to the ceramic grains and surface imperfections. The Roughness channel finely balances the glossy glazed finish with matte grout areas allowing precise control over light reflection. The Metallic map remains minimal to reflect the non-metallic ceramic nature while the Ambient Occlusion enhances shadowed crevices for depth and realism. The Height/Displacement map subtly conveys tile thickness and grout depth ideal for parallax effects in real-time engines. This tileable stylized tile seamless texture supports up to 8K resolution ensuring crisp detail even on large surfaces.

Engineered for seamless integration this AI texture stylized tile seamless texture is fully compatible with Blender Unreal Engine and Unity facilitating predictable and repeatable results across real-time scenes cinematic renders level dressing and material studies. The high-resolution detail and structural consistency stem from an advanced AI pipeline that prioritizes micro-detail and production-ready realism. When using this texture a practical tip is to fine-tune the roughness value to suit your scene’s lighting conditions—adjusting roughness intensity can help maintain a natural balance between the polished tile surface’s reflective highlights and the subdued grout areas. Additionally scaling UVs appropriately ensures the tile pattern covers vast areas without visible repetition or distortion.

The stylized tile seamless texture offers a high-quality ceramic-tile texture with a seamless stylized tile seamless texture pattern providing an accurate PBR appearance that can be effectively evaluated through a detailed 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.