Worn Ceramic Wall Tiles Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Worn Ceramic Wall Tiles Texture

IDworn-ceramic-wall-tiles
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This worn ceramic wall tiles texture is a premium high-quality PBR asset meticulously crafted to evoke the authentic character of aged ceramic surfaces in architectural visualizations and digital environments. The base material is classic ceramic primarily composed of refined clay minerals blended with natural binders that form a durable yet porous substrate. Over extended periods exposure to environmental elements such as moisture temperature fluctuations and natural wear results in subtle surface degradation. This manifests as a delicate patina faint discolorations and fine micro-cracks that reveal the tile’s long history. The ceramic surface features a predominantly matte finish punctuated by semi-gloss highlights where remnants of glaze persist reflecting typical wear patterns and mineral oxide deposits that accumulate on old tiles. These nuanced details capture the essence of natural aging and weathered charm on ceramic wall surfaces.

The texture channels are carefully designed to translate these material qualities into realistic PBR effects. The BaseColor (Albedo) channel presents a rich palette of earth-toned pigments and faded hues that simulate the tile’s original ceramic colors softened by time. The Normal map accurately depicts the fine grain orientation micro-cracks and pitted surface texture adding depth and tactile detail. Roughness varies across the texture highlighting smoother glazed sections alongside roughened worn edges enhancing the perception of natural wear. The Metallic map remains minimal consistent with ceramic’s inherently non-metallic nature while Ambient Occlusion deepens shadows in grout lines and crevices to emphasize dimensionality. The Height/Displacement map introduces subtle surface relief to convincingly simulate the worn uneven topology of aged ceramic tiles.

Rendered at an impressive resolution of up to 8K this worn ceramic wall tiles texture ensures seamless tiling without visible repetition making it ideal for large-scale wall surfaces in interior design rustic architectural scenes or atmospheric digital renderings. It is fully compatible with major 3D software platforms including Blender Unreal Engine and Unity offering versatile integration options for a wide range of projects. For enhanced realism adjusting the UV scale to slightly enlarge the tile pattern can emphasize the texture’s tactile grain and weathered details. Additionally fine-tuning roughness values allows precise control over light interaction balancing the natural matte finish with semi-gloss highlights for a harmonious and believable aged ceramic appearance within any digital environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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