Clear Fog Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clear Fog Seamless Texture

IDclear-fog-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Clear Fog Seamless Texture is a meticulously crafted digital material designed to emulate the subtle diffused appearance of fog layered over a smooth surface. Its base composition suggests a delicate polymer substrate with fine mineral particulates dispersed evenly to create a translucent mist-like effect. This texture integrates a balanced blend of microscopic fibers and minimal aggregates arranged to simulate the soft scattering of light typical of natural fog. The surface finish is matte with a gentle haze avoiding any glossiness or specular highlights which enhances its realistic application in atmospheric or cloud-related visuals. Slight variations in tone and opacity within the BaseColor/Albedo channel give the impression of depth and density changes in the fog while the Normal map captures faint undulations that mimic the natural flow and layering of fog over surfaces. The Roughness channel is tuned to a high value ensuring a soft diffuse reflection with no metallic characteristics as indicated by the zero metallic channel further reinforcing the organic and airy feel.

This seamless clear fog texture excels in its high resolution scaling up to 8K which allows for impeccable detail retention even on expansive surfaces without visible seams or artifacts. Its tileable design ensures that it can be repeated endlessly in real-time scenes cinematic renders and level dressing without disrupting visual continuity. The Ambient Occlusion channel subtly enhances the perception of depth within the fog layers while the Height/Displacement map provides gentle volumetric cues that can be employed for parallax effects or subtle surface relief. This combination produces a highly stable and clear visual effect avoiding the repetitive patterns and unnatural artifacts often found in auto-generated textures making it an ideal AI texture clear fog seamless texture asset for use in Blender Unity or Unreal Engine projects.

When integrating this clouds texture into your materials consider adjusting the UV scale to match the scale of your scene for optimal realism. Fine-tuning the Roughness intensity to correspond with your lighting rig can help maintain the grounded appearance of the fog preventing it from appearing either too flat or overly reflective. This texture’s clarity and stability across PBR channels make it versatile for both subtle atmospheric effects and more pronounced cloud simulations providing predictable repeatable results that enhance the visual quality of your 3D preview and final output. Whether used for background ambiance volumetric layering or surface dressing this tileable clear fog seamless texture delivers consistent high-quality results across a variety of creative workflows.

The material features a seamless clear fog seamless texture that integrates subtle clouds textures to enhance its realistic PBR appearance and depth.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.