Glowing Cloud Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Glowing Cloud Seamless Texture

IDglowing-cloud-seamless-texture
Clouds
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Glowing Cloud Seamless Texture is an AI-generated tileable texture designed to bring a luminous ethereal quality to your 3D materials. It simulates a soft organic cloud substrate with subtle variations in opacity and density resembling a delicate interplay of vapor and light. This texture’s base composition evokes a semi-translucent polymer-like medium with a finely dispersed binder that mimics natural moisture and diffuse scattering. The surface finish appears smooth yet slightly diffused akin to a brushed or frosted glass effect which enhances its glowing characteristic. Pigments within the texture are carefully balanced to produce a gentle gradient of whites and pale blues with faint hints of warm tones that create depth and warmth. These colorants interact naturally with light providing a believable cloud-like appearance without overpowering the scene.

In terms of physically based rendering (PBR) channels the BaseColor (Albedo) map captures the soft luminous gradients and subtle color shifts that define the glowing cloud effect. The Normal map introduces gentle undulations and volumetric depth simulating the uneven density and fluffiness of cloud formations. The Roughness channel is finely tuned to maintain a matte softly diffused surface avoiding harsh reflections while preserving light diffusion. Metallic values are near zero consistent with the organic non-metallic nature of clouds ensuring no unwanted specular highlights. Ambient Occlusion enhances the perception of volume and softness by emphasizing subtle shadowing in the denser areas. Height or Displacement maps provide slight relief to suggest volume and depth without creating harsh edges perfect for realistic parallax or displacement effects in modern pipelines.

Crafted at an ultra-high resolution of up to 8K this seamless glowing cloud texture is optimized for use in Blender Unity and Unreal Engine integrating smoothly into your workflows with minimal setup. It maintains clarity and cohesion even when applied to large UV islands making it ideal for environment art architectural visualization quick look development and concept prototyping. For the best results it is recommended to keep UVs uniform and consistent in scale across assets to prevent stretching and preserve the natural flow of the texture. Additionally subtle tuning of roughness values can enhance the glowing effect by controlling light diffusion and softness. This texture truly accelerates cloud-related workflows delivering a high-quality believable surface that elevates your 3D scenes with minimal effort.

The tileable glowing cloud seamless texture features a highly detailed AI texture glowing cloud seamless texture composition that enhances clouds textures with a realistic PBR appearance perfectly suited for seamless glowing cloud seamless texture applications and 3D preview integration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.