Aged Concrete Damaged Rebar Wall Worn — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Aged Concrete Damaged Rebar Wall Worn — Seamless PBR Texture

IDaged-concrete-damaged-rebar-wall-worn
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture realistically portrays an aged concrete wall featuring visibly damaged and corroded rebar embodying the natural wear and tear that occurs after prolonged exposure to environmental elements. The base substrate is a dense mineral composite typical of traditional concrete primarily composed of cementitious binders combined with aggregates like crushed stone and sand. Over time this material undergoes weathering processes that increase surface porosity create subtle cracks and cause erosion gradually exposing oxidized steel rebar embedded beneath. The interaction between the mineral matrix and the corroded metal lends the surface an authentically worn appearance characterized by muted gray tones of weathered concrete contrasted with warm rust hues highlighting the exposed rebar delivering a highly detailed and organically distressed wall finish.

Within the physically based rendering workflow this texture set incorporates meticulously crafted PBR channels to enhance realism and material accuracy. The BaseColor/Albedo map captures the nuanced coloration of both the aged concrete and the oxidized steel while the Normal map emphasizes fine surface details such as fractured edges roughened concrete texture and the ridges of exposed rebar. Roughness maps differentiate the matte weathered concrete finish from the subtly glossier rusted steel areas and the Metallic channel accurately defines the inherent metal properties of the rebar. Ambient Occlusion maps deepen shadows within crevices and cracks to add dimensionality while Height/Displacement maps allow precise rendering of surface relief enhancing tactile authenticity under varied lighting conditions.

Rendered at up to 8K resolution this worn concrete damaged rebar wall texture is optimized for seamless integration with industry-standard 3D platforms including Blender Unreal Engine and Unity. Its seamless tiling capability makes it ideal for large-scale architectural visualizations industrial scenes and game environments requiring authentic representation of aged concrete surfaces with structural decay. For best results adjusting the UV scale is recommended to maintain natural proportions along with fine-tuning the roughness channel to balance the matte concrete’s weathered appearance against the metallic highlights of the exposed rebar ensuring realistic light interaction across diverse scenarios.

Overall this texture offers a physically accurate and versatile solution for artists and developers aiming to convey the passage of time and environmental impact on concrete and steel materials. Its detailed depiction of the mineral base and corroded metal components combined with optimized PBR channels and ultra-high resolution supports efficient rendering workflows while significantly enhancing visual realism in projects that demand authentic worn aged concrete walls with damaged rebar elements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.