Scuffed Chipped Scratched — Rough Concrete Antislip Concrete Antislip Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Scuffed Chipped Scratched — Rough Concrete Antislip Concrete Antislip Outdoor — PBR seamless 3D texture

IDanti-slip-concrete-rough-concrete-antislip-outdoor-weathered-exterior
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture captures the complex characteristics of rough weathered concrete specifically designed for anti slip concrete applications in outdoor and exterior environments. The base substrate is a mineral-rich man-made composite primarily cementitious combined with coarse aggregates and fine siliceous particles that create its distinctive coarse and nonslip surface. Over time natural wear and exposure to the elements produce scuffed chipped and scratched details that add authentic weathered realism. These surface imperfections along with subtle porosity and micro-cracks contribute to the material’s tactile roughness and visual depth replicating what you’d expect from a frequently trafficked pavement or floor surface. The finish retains a matte slightly abrasive feel without gloss emphasizing its functional antislip properties while maintaining natural concrete tones enhanced by subtle oxide pigmentation and natural discoloration.*

All material attributes are precisely encoded into physically based rendering (PBR) maps to ensure photorealistic and consistent results across modern digital content creation tools and game engines. The albedo (BaseColor) map presents the natural gray hues with nuanced weathering and discoloration tones. The normal map simulates the coarse grain orientation chipped edges and scuffed scratches delivering fine surface relief without geometry overhead. Roughness controls the diffuse scattering and tactile grip of the concrete surface emphasizing its nonslip matte finish. Metallic is absent reflecting the non-metallic mineral composition. Ambient occlusion enhances subtle shadowing in cracks and depressions while the height map provides accurate displacement data for enhanced parallax and surface depth effects. This texture is fully tileable and optimized for both real-time engines like Unreal Engine and Unity as well as offline renderers in Blender supporting the metal/rough workflow with calibrated shading for consistent lighting and realism.*

Provided in 4K resolution with an optional 8K upgrade for high-end projects this texture balances detailed fidelity and performance making it suitable for a wide range of use cases involving man-made coarse concrete floors pavements and exterior urban environments. It is available in multiple formats including PNG and EXR ensuring compatibility with diverse pipelines. For best results it is recommended to carefully adjust the UV scale to maintain natural grain size and to fine-tune roughness values in your material editor to match specific lighting conditions and surface wear levels. The height map can also be leveraged for subtle parallax occlusion mapping enhancing the tactile feel of scuffed and chipped areas without heavy geometry costs.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.