Archviz Blocks Cement Concrete Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Blocks Cement Concrete Substance Designer — Seamless PBR Texture

IDarchviz-blocks-cement-concrete-substance-designer
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Blocks Cement Concrete Substance Designer seamless PBR texture is meticulously crafted to authentically capture the intrinsic composition and surface characteristics of cement concrete blocks. The base substrate primarily consists of mineral aggregates such as finely crushed stone and sand carefully bound together by a precisely tuned cementitious binder that ensures structural coherence and durability. The texture’s surface naturally exhibits porosity and subtle micro-weathering effects accurately reflecting the typical microstructure of cured concrete. Grain orientation is slightly varied with sporadic distribution of aggregates embedded within the matrix contributing to the realistic detail and dynamic visual complexity. Color variations arise from mineral pigments and oxide layers dispersed throughout the cement paste creating a consistent yet nuanced base color that resists repetition and maintains fidelity across large tiled areas.

Designed for physically based rendering workflows this seamless PBR material excels in architectural visualization and digital content creation across platforms such as Blender Unreal Engine and Unity. The BaseColor (Albedo) channel conveys the muted gray tones characteristic of cement concrete blocks enriched by subtle variations introduced by embedded aggregates and mineral inclusions. The Normal map enhances tactile perception by simulating fine granular details and minor surface irregularities while the Roughness map defines a semi-rough matte finish typical of untreated concrete surfaces. The Metallic channel remains at zero accurately reflecting the non-metallic nature of this material. Ambient Occlusion adds depth by accentuating crevices and pores and the Height/Displacement map provides subtle relief that emphasizes granular texture and block edges offering enhanced realism when used with parallax occlusion or tessellation techniques. Optimized up to 8K resolution this texture delivers crisp detail suitable for demanding render scenarios and supports accurate color space and gamma matching for seamless integration into diverse projects.

For optimal results it is recommended to carefully adjust the UV scale to balance realism and detail visibility; scaling too small may lead to unnatural repetition while overly large scaling can obscure essential surface features. Additionally fine-tuning the Roughness values allows simulation of various surface conditions—from the matte finish of freshly cast cement blocks to the slightly weathered softened sheen of aged concrete. This Archviz Blocks Cement Concrete Substance Designer texture is an excellent choice for architects designers and 3D artists seeking a high-quality versatile digital material that authentically represents cement concrete surfaces and integrates effortlessly into physically based rendering pipelines enhancing the realism and depth of their digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.