Seamless Asphalt 014 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Asphalt 014 by Textures – PBR 3D Texture (8K ready)

IDasphalt-014-by-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Asphalt 014 by Textures is a meticulously crafted PBR 3D texture created to authentically replicate the complex composition and surface qualities of real asphalt pavement. Asphalt is a composite material primarily composed of mineral aggregates such as crushed stone sand and gravel all firmly bound together by bitumen—a viscous organic binder derived from crude oil. This unique combination results in a durable weather-resistant surface that exhibits variable porosity influenced by the size distribution and compaction of the aggregates. The texture captures these material characteristics in high detail featuring subtle variations in color and surface roughness that reflect the natural wear oxidation and environmental effects typical of authentic asphalt. The base color or albedo channel presents the characteristic gray tones of well-maintained asphalt with delicate mottling that conveys the distribution of mineral aggregates alongside gentle weathering effects.

In terms of PBR channels the Normal map enhances realism by emphasizing the fine surface irregularities and distinct edges of the mineral aggregates creating a convincing sense of depth and texture without adding geometric complexity. Roughness values are carefully calibrated to mimic asphalt’s moderate glossiness and micro-roughness balancing diffuse light scattering with subtle reflections while Metallic is set to zero as asphalt is inherently non-metallic. Ambient Occlusion and Height (or Displacement) maps further enrich the visual depth by accentuating shadowed crevices and surface undulations enhancing the material’s three-dimensional appearance. These data maps are imported as non-color data to preserve rendering accuracy whereas the base color is managed in sRGB color space to maintain precise color fidelity.

With resolutions up to 8K this texture is optimized for seamless tiling over large surfaces ensuring consistent shading and material response across expansive architectural visualizations urban environment simulations or game assets requiring realistic ground surfaces. Seamless Asphalt 014 integrates smoothly with Blender’s Principled BSDF shader Unreal Engine using Base Color Roughness Normal and Ambient Occlusion channels and Unity’s URP or HDRP pipelines via the Lit shader. For optimal results maintaining a consistent texel density across UV maps is recommended to preserve uniform detail while employing triplanar or layered tiling techniques helps minimize visible repetition on broad surfaces. Additionally adjusting roughness values or combining the Normal map with height or parallax mapping can significantly enhance surface realism especially when viewed at oblique angles.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.