Seamless Black Concrete 5 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Black Concrete 5 by Share Textures – PBR 3D Texture (8K ready)

IDblack-concrete-5-by-share-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Black Concrete 5 by Share Textures is a meticulously crafted high-quality PBR 3D texture designed to faithfully replicate the intricate qualities of black concrete surfaces. This texture simulates a dense mineral-based substrate primarily composed of cement binders and fine aggregates which together create a solid and uniform appearance. Across the surface subtle grain variations and fine mineral inclusions are visible reflecting the natural texture and composition of concrete. Its characteristic slight porosity and gentle weathering effects are carefully represented contributing to a realistic matte finish that avoids unwanted gloss. The deep black coloration is achieved through natural pigments and oxide layers embedded within the concrete matrix resulting in a consistent dark tone that performs predictably within physically based rendering workflows.

The PBR channels included in this texture capture these material and optical properties with high fidelity. The Base Color (Albedo) map delivers a clean consistent black tone with subtle tonal shifts that enhance realism and natural variation. The Normal map encodes fine surface irregularities and micro-roughness typical of concrete adding depth and tactile detail to the surface. Roughness maps define the matte finish by controlling light diffusion ensuring the texture avoids reflective shine and maintains a natural weathered look. Ambient Occlusion maps create soft shadows within pores and crevices amplifying perceived depth and emphasizing the subtle weathering effects. The Height (Displacement) map offers enhanced surface detail and parallax effects when used in compatible rendering engines. The metallic channel is intentionally absent reflecting concrete’s non-metallic nature and preserving its authentic material characteristics.

Optimized for modern rendering engines such as Blender Unreal Engine and Unity this seamless and tileable texture supports popular shaders including Blender’s Principled BSDF Unity’s URP and HDRP Lit shaders and Unreal Engine’s standard material systems. Delivered in resolutions up to 8K it ensures crisp detail and sharpness even on large surfaces eliminating visible repetition or pixelation. For optimal results it is recommended to carefully adjust the UV scale to maintain consistent texel density and minimize tiling artifacts. Combining the Normal map with Height or parallax occlusion mapping techniques can significantly enhance the perceived surface depth and realism of black concrete in architectural visualizations game environments or 3D visual effects making this texture a versatile choice for realistic material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.