Seamless Brushed Concrete 03 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brushed Concrete 03 by Texture Haven – PBR 3D Texture (8K ready)

IDbrushed-concrete-03-by-texture-haven-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brushed Concrete 03 by Texture Haven is a meticulously crafted high-quality PBR 3D texture engineered to authentically replicate the nuanced appearance of brushed concrete surfaces. The base substrate consists of a mineral-rich concrete mix primarily composed of cement binders combined with fine aggregates such as sand and crushed stone. This robust combination forms a sturdy durable foundation typical of architectural outdoor elements. The surface finish is characterized by delicate linear brush strokes created through mechanical abrasion which subtly expose embedded mineral grains and micro-porosity. These fine brush marks contribute to the texture’s natural roughness and weathered character while the coloration features muted gray and soft brown tones that reflect natural oxide layers and mineral pigments commonly found in aged concrete lending an authentic worn aesthetic suitable for floors walls and other man-made outdoor structures.

In terms of physically based rendering (PBR) channels the Base Color (Albedo) map captures the diffuse tonal variations and subtle discolorations caused by dirt wear and mineral deposits accurately portraying the concrete’s earthy hues. The Normal map emphasizes the fine brush textures and surface irregularities enhancing depth and the interplay of light and shadow for increased tactile realism. The Roughness map is precisely calibrated to reflect the semi-rough matte finish characteristic of brushed concrete ensuring the surface avoids an overly glossy or flat look. Consistent with the non-metallic nature of concrete the Metallic channel remains at zero. Ambient Occlusion (AO) adds depth perception by darkening crevices and chipped areas simulating realistic shadowing from surface imperfections. Height and Displacement maps provide subtle surface relief and parallax effects enriching the tactile feel when used with compatible shaders and rendering engines.

Designed to support seamless tiling and resolutions up to 8K this texture is optimized for high-fidelity visualizations and detailed close-up renders. It integrates smoothly with popular 3D applications and game engines such as Blender Unreal Engine and Unity supporting workflows that utilize the Principled BSDF shader or equivalent physically based shading models. For optimal results maintain consistent texel density across UV maps and consider employing triplanar or layered tiling methods to prevent visible repetition. Additionally combining the Normal map with Height or Parallax mapping can significantly enhance surface realism while importing the Base Color map as sRGB and all data textures as Non-Color ensures accurate color representation and shading fidelity across different rendering platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.