Concrete Rough Weathered — Scratched Brown Concrete Brown Concrete Chipped — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Rough Weathered — Scratched Brown Concrete Brown Concrete Chipped — PBR seamless 3D texture

IDbrushed-concrete-03-rough-weathered-dirty-dry-worn-scratched
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture captures the authentic character of rough weathered brown concrete crafted to represent a man-made plaster concrete surface with visible signs of wear such as scratches chips and dirt accumulation. The base substrate mimics mineral-based cementitious material composed of fine aggregates and binders exhibiting natural porosity and grain variation typical of outdoor concrete floors exposed to dry rough conditions. The surface finish is distinctly brushed concrete 03 style showcasing subtle directional abrasion that enhances the tactile realism. Brown pigments and oxide layers impart a warm earthy tone that harmonizes with the chipped and worn texture while the weathering effects reveal accumulated grime and discoloration from prolonged exposure to outdoor elements.

Physically based rendering (PBR) maps are meticulously designed to convey these material qualities across all channels. The Albedo (BaseColor) map delivers accurate brown coloration with nuanced dirt and stain details while the Normal map encodes fine surface irregularities such as scratches and chips lending depth and realism to lighting interactions. Roughness maps control the interplay between matte and slightly glossy areas reflecting the dry worn nature of the concrete and the Height map enhances the perception of volume and depth in cracks and surface imperfections through parallax or displacement. Ambient Occlusion emphasizes crevices and chipped zones adding natural shadowing without manual tweaking. The metallic channel is appropriately set to non-metallic consistent with mineral-based concrete.

Optimized for modern material pipelines this texture set supports resolutions up to 8K for high-end rendering projects with 4K included for balanced performance. It is fully tileable and compatible with popular 3D software and game engines such as Blender Unreal Engine and Unity enabling seamless integration into diverse workflows. The texture is designed for use with the metal/roughness workflow and calibrated to maintain consistent realistic shading in both real-time and offline renderers. For best results adjust the UV scale to prevent visible repetition on large surfaces and fine-tune roughness values to suit environmental lighting conditions especially for outdoor scenes where subtle weathering effects enhance authenticity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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