Seamless Brushed Concrete 2 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brushed Concrete 2 by Texture Haven – PBR 3D Texture (8K ready)

IDbrushed-concrete-2-by-texture-haven-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brushed Concrete 2 is a meticulously crafted PBR 3D texture designed to authentically replicate the look and tactile feel of industrial brushed concrete surfaces. This material simulates a dense mineral-based substrate primarily composed of cementitious binders combined with fine aggregates creating a slightly porous yet robust structure typical of modern concrete. The brushing process imparts subtle linear grain orientation and delicate grooves across the surface producing a balanced tactile finish that harmonizes smoothness with faintly rough textures. Natural color variations arise from oxide layers and mild weathering effects resulting in softly discolored patches and faint stains that enhance the overall realistic appearance. These nuanced details are carefully encoded across the texture’s PBR channels to deliver both physical accuracy and visual depth.

The Base Color (Albedo) map presents muted gray tones with natural discoloration and subtle stains reflecting the true shading characteristics of brushed concrete. The Normal map captures the fine grain and micro-surface irregularities created during the brushing process providing convincing depth and relief that respond realistically to light. Roughness values vary subtly representing the interplay between polished and matte areas on the surface while the Ambient Occlusion map enhances shading fidelity by emphasizing crevices and folds. Height and Displacement maps contribute additional dimensionality by accentuating the tactile surface relief and minor imperfections inherent to brushed concrete. The Metallic map remains minimal or absent preserving the non-metallic nature of this mineral-based substrate.

Rendered at up to 8K resolution this seamless and tileable texture ensures exceptional detail fidelity even during close-up inspection making it ideal for architectural visualizations game environments and VR projects. It is fully optimized for modern physically based rendering workflows and is compatible with leading engines such as Blender Unreal Engine and Unity. For best results it is recommended to connect the Base Color Roughness Normal and Ambient Occlusion maps directly to their respective shader inputs—like the Principled BSDF shader in Blender or the Lit shader in Unreal and Unity’s URP/HDRP pipelines. To prevent visible repetition and texture stretching adjusting the UV scale carefully and employing triplanar or layered tiling techniques is advisable. Combining the Normal map with height or parallax mapping can significantly enhance perceived surface depth and realism.

Overall Seamless Brushed Concrete 2 offers a physically accurate natural-looking concrete surface that delivers consistent shading subtle weathering effects and finely detailed surface features. Its carefully balanced composition and high-fidelity texture maps make it an invaluable asset for 3D artists seeking high-quality tileable concrete textures that perform predictably under physically based rendering conditions ensuring realistic and compelling results across diverse rendering engines and projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.