Seamless Brushed Concrete by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brushed Concrete by Texture Haven – PBR 3D Texture (8K ready)

IDbrushed-concrete-by-texture-haven-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Brushed Concrete texture by Texture Haven is a meticulously crafted PBR 3D material that authentically replicates the intricate appearance and tactile qualities of brushed concrete surfaces. This texture captures the mineral-rich composition typical of concrete where fine aggregates such as sand crushed stone and gravel are tightly bound by cementitious adhesives to form a dense durable base substrate. The surface finish features subtle directional linear strokes characteristic of mechanical brushing which reveal detailed variations in porosity and micro-texture. These distinctive brushed grooves expose natural weathering effects including slight discoloration and dirt accumulation adding layers of realism by reflecting the material’s natural aging and exposure to environmental conditions. The color palette centers on natural gray tones enhanced with slight staining and subtle hue variations to represent areas of wear and soil deposits resulting in an authentic look that performs well across diverse lighting scenarios.

This texture’s PBR channels are carefully designed to convey the physical and visual properties of brushed concrete with high precision. The Base Color (Albedo) map displays the natural gray shades with nuanced staining and dirt patches offering a realistic diffuse reflection without baked lighting. The Normal map captures the fine ridges grooves and directional brush marks adding intricate surface depth and detail without increasing geometry complexity. Roughness values are subtly varied to mirror the contrast between smoother mechanically finished areas and rougher weathered sections effectively controlling light scattering and specular highlights. Reflecting concrete’s non-metallic nature the Metallic channel remains unused to ensure physically accurate light interaction. Ambient Occlusion enhances depth perception by darkening recessed areas while the Height or Displacement map provides additional relief for advanced rendering techniques such as parallax occlusion or true displacement further augmenting realism. With up to 8K resolution support this texture is optimized for seamless tiling on large surfaces without visible repetition or seams making it ideal for architectural visualization game environments and modern 3D projects requiring highly detailed concrete surfaces.

Designed for seamless integration with leading 3D engines and software such as Blender Unreal Engine and Unity this PBR texture works flawlessly with standard physically based shaders like Blender’s Principled BSDF Unreal’s Base Color and Roughness inputs and Unity’s Lit shader in both URP and HDRP pipelines. To maximize visual fidelity and minimize visible tiling artifacts it is recommended to maintain consistent texel density when applying the texture on large geometry. Additionally combining the Normal map with Height or Parallax mapping can significantly enhance the perceived surface complexity without adding extra polygon overhead. Fine-tuning the roughness values allows artists to control light diffusion and reflection tailoring the brushed concrete’s appearance to specific environmental lighting conditions and stylistic needs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.