Seamless Clay Floor 001 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Clay Floor 001 by Texture Haven – PBR 3D Texture (8K ready)

IDclay-floor-001-by-texture-haven-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Clay Floor 001 by Texture Haven is a meticulously crafted PBR 3D texture that authentically captures the natural weathered characteristics of a clay floor surface. The base substrate is a mineral-rich composite composed primarily of fine-grained clay particles which are tightly bound together through natural adhesives and subtle mineral cementation processes. This combination creates a moderately porous and slightly uneven surface that reflects the subtle aging and wear experienced by clay floors over time. The texture’s color palette features warm earthy tones with natural discoloration patterns—patches of brown yellow and ochre interspersed with faint hints of plaster and painted concrete overlays. Its matte flat finish is accented by mild cracks and light surface wear contributing to an overall authentic lived-in appearance without overwhelming detail or artificial artifacts.

The material’s physical qualities are accurately represented across the PBR texture channels to ensure precise and realistic rendering. The BaseColor (Albedo) map reveals the nuanced color variations and subtle discoloration that define the weathered clay’s natural look. The Normal map captures delicate surface relief including fine cracks and irregularities that enhance tactile realism. The Roughness map denotes a softly diffused non-reflective finish avoiding any glossy or shiny highlights that would detract from the organic feel of the material. Ambient Occlusion enhances depth perception by emphasizing crevices and surface imperfections while the Height (Displacement) map adds subtle elevation changes that further boost realism in 3D environments. Consistent with the organic and mineral nature of the surface the texture does not include a Metallic map maintaining physical accuracy.

This texture is optimized for advanced rendering workflows and supports ultra-high resolutions up to 8K ensuring exceptional detail for close-up applications. It integrates seamlessly with popular 3D software such as Blender Unreal Engine and Unity fully compatible with their physically based shading systems including Blender’s Principled BSDF Unreal’s material editor and Unity’s URP and HDRP pipelines. Its seamless tileable design allows for extensive coverage of large surfaces without visible seams or repetitive patterns making it ideal for architectural visualizations game environments and detailed material studies. For optimal results it is recommended to maintain consistent UV scale across your models to preserve uniform texel density. Combining the Normal map with the Height or Parallax map can significantly enhance surface depth and tactile realism while importing BaseColor in sRGB and other maps in Non-Color space ensures accurate color and detail reproduction throughout your project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.