Seamless Concrete 025 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Concrete 025 by Textures – PBR 3D Texture (8K ready)

IDconcrete-025-by-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Concrete 025 by Textures is a high-quality meticulously crafted PBR 3D texture designed to authentically represent the complex material characteristics of concrete a widely used composite construction material. This texture captures the intricate interplay of fine and coarse mineral aggregates embedded in a dense porous cementitious matrix bonded by natural cementitious binders. The surface shows subtle variations in grain orientation and slight weathering effects typical of exposed exterior concrete surfaces. Its finish is matte and slightly rough featuring a neutral gray color derived from natural cement pigments and mineral inclusions that enhance realism. This nuanced appearance makes the texture suitable for realistic architectural visualizations game environments and other 3D projects requiring detailed concrete surfaces.

The texture pack includes multiple PBR channels that collectively convey the material’s physical properties with precision. The Base Color (Albedo) channel reflects the muted gray tone of concrete with subtle shifts influenced by mineral composition and surface wear. The Normal map delivers fine surface details such as micro-roughness of aggregate particles and minor surface imperfections which respond accurately to directional lighting. Roughness controls the diffuse reflection emphasizing concrete’s naturally coarse non-reflective surface. Ambient Occlusion enhances depth perception by simulating soft shadowing in pores and crevices while Height and Displacement maps add realistic surface relief and granular texture through parallax or tessellation techniques further reinforcing the weathered aged character of the material.

Optimized for seamless tiling this texture is fully compatible with modern rendering engines including Blender Unreal Engine and Unity. It integrates effortlessly with the Principled BSDF shader in Blender and plugs into standard shader inputs such as Base Color Roughness Normal and Ambient Occlusion in Unreal Engine and Unity’s URP and HDRP pipelines. With resolutions up to 8K it delivers exceptional detail suitable for large-scale architectural renders and real-time applications maintaining consistent quality without visible repetition. For optimal results it is recommended to maintain consistent UV scale to ensure uniform texel density and to combine Normal maps with Height or Parallax maps to enhance surface depth and tactile perception. When importing set Base Color textures to sRGB and all data-driven maps to Non-Color to preserve physical accuracy.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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