Seamless Concrete 031 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Concrete 031 by Textures – PBR 3D Texture (8K ready)

IDconcrete-031-by-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Concrete 031 by Textures is a meticulously crafted PBR 3D texture that authentically replicates the complex materiality of concrete surfaces with exceptional realism. This texture embodies the mineral-based substrate characteristic of concrete primarily composed of cement binders combined with fine aggregates such as sand and gravel. The surface features subtle grain orientation and natural porosity including small pits micro-cracks and weathering effects that contribute to its authentic appearance. Its finish presents a slightly rough unpolished texture typical of utilitarian concrete structures rendered in muted gray tones with faint hints of greenish algae or moss growth in sheltered areas introducing natural color variation and environmental aging. These nuanced details are accurately conveyed in the Base Color (Albedo) map which captures the foundational gray concrete shade alongside subtle tonal shifts and oxide-based pigments that simulate environmental staining and material aging.

The texture’s physically based rendering channels work cohesively to enhance realism across modern engines. The Normal map encodes fine surface irregularities emphasizing the roughness and delicate relief details that add tangible depth and dimension to flat geometry. The Roughness map governs the way light scatters over the surface reflecting concrete’s characteristic matte non-reflective quality with moderate variation to simulate surface wear and localized moisture patches. Ambient Occlusion highlights recessed areas and crevices where dirt and shadows naturally accumulate improving depth perception in renders. The Height or Displacement map provides additional geometry detail beneficial for advanced rendering techniques such as parallax occlusion allowing the texture to convincingly interact with lighting and camera angles without the need for heavy polygon modeling. Designed for seamless tiling this texture ensures consistent shading and eliminates visible repetition across large surfaces making it ideal for architectural visualizations game environments and other detailed 3D projects.

Seamless Concrete 031 is fully compatible and optimized for use with Blender’s Principled BSDF shader Unreal Engine’s material system (utilizing Base Color Roughness Normal and Ambient Occlusion maps) and Unity’s URP and HDRP pipelines via the Lit shader. Its ultra-high resolution reaching up to 8K supports detailed close-up renders without loss of fidelity making it suitable for both cinematic-quality scenes and real-time applications. For optimal results it is recommended to maintain a consistent texel density when scaling UVs and to experiment with combining the Normal and Height maps to enhance parallax effects thereby adding realistic depth and surface interaction. Base Color maps should be imported as sRGB while data-driven maps like Normal AO Roughness and Height should use Non-Color settings to preserve physical accuracy in shading calculations.

Licensed under public domain this texture offers a versatile and valuable resource for both personal and commercial projects. Its design reflects modern rendering workflows and supports physically based shading across multiple engines ensuring seamless integration and predictable realistic behavior under diverse lighting conditions. Whether you are creating detailed industrial interiors urban environments or expansive architectural surfaces this tileable concrete texture provides a reliable foundation for achieving photorealistic material quality within contemporary 3D workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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