Seamless Concrete 039 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Concrete 039 by Textures – PBR 3D Texture (8K ready)

IDconcrete-039-by-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Concrete 039 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the intricate composition and natural appearance of concrete surfaces. This material simulates a mineral-based substrate primarily composed of cementitious binders combined with carefully selected fine and coarse aggregates including small gravel and sand particles. The texture reveals subtle porosity and weathering effects typical of aged concrete capturing a slightly rough surface finish that reflects natural wear and environmental exposure. Its color palette centers on muted browns and soft grays achieved through natural oxide pigments and mineral stains which add depth and realism to the surface without overpowering the subtle tonal variations inherent to concrete.

The texture’s physical characteristics are accurately represented across multiple PBR channels to ensure realistic rendering in modern engines. The Base Color (Albedo) channel presents the diffuse coloration without baked-in lighting allowing the concrete’s nuanced browns and neutral tones to interact dynamically with diverse lighting environments. The Normal map encodes the fine surface details emphasizing the rough textures subtle indentations and exposed aggregate typical of weathered concrete surfaces. Roughness values are carefully varied to replicate the matte non-reflective nature of concrete while simulating patchy wear and environmental effects. The Metallic channel remains consistently black reflecting concrete’s non-metallic composition. Ambient Occlusion enhances depth perception by adding shadowing in pores and crevices and Height/Displacement maps provide accurate surface relief enabling realistic parallax or tessellation when supported by the rendering engine.

Designed for seamless tiling and resolutions up to 8K this texture ensures high fidelity even on expansive surfaces without visible repetition or pixelation. It is fully compatible with popular rendering platforms such as Blender Unreal Engine and Unity. For best results in Blender the Principled BSDF shader should be used to capture the material’s physical properties accurately. In Unreal Engine connect the Base Color Roughness Normal and Ambient Occlusion maps for optimal shading while Unity’s URP or HDRP pipelines benefit from the Lit shader setup. To minimize repetition artifacts and maintain consistent texel density it is recommended to experiment with triplanar or layered UV mapping techniques. Additionally combining the Normal map with Height or Parallax maps can significantly enhance the perception of depth and realism especially in close-up renders by emphasizing the subtle surface irregularities and weathered texture of natural concrete.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.