Seamless Concrete 040 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Concrete 040 by Textures – PBR 3D Texture (8K ready)

IDconcrete-040-by-textures-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Concrete 040 by Textures is a meticulously crafted PBR 3D texture that authentically captures the essence of raw concrete surfaces typically found in modern architectural and industrial environments. This material simulates a dense mineral composite where fine cementitious binders tightly envelop coarse aggregates such as gravel and sand particles forming a solid and weathered substrate. The texture reveals subtle porosity and micro-cracks that introduce natural irregularities enhancing realism. Its surface finish is matte with a slightly roughened feel characteristic of untreated concrete while the color palette reflects earthy brown-gray tones derived from mineral oxides and natural weathering effects. These combined features create a highly realistic base that conveys depth and authenticity across large seamless tiled surfaces.

Designed for physically based rendering workflows this texture set includes comprehensive PBR channels optimized for consistent shading across major 3D engines like Blender Unreal Engine and Unity. The BaseColor (Albedo) map accurately portrays the nuanced pigmentation of concrete without baked-in lighting ensuring true-to-life color reproduction. The Normal map defines micro surface details such as grain orientation and subtle imperfections that respond dynamically to lighting conditions. Roughness controls the variability of the matte finish simulating both worn and intact patches while the Ambient Occlusion channel emphasizes crevices and pores to enhance perceived depth. The Height (Displacement) map enables precise geometric relief for advanced parallax or tessellation effects adding convincing dimensionality to flat geometry. The Metallic channel remains neutral reflecting concrete’s inherently non-metallic nature.

Available in resolutions up to 8K Seamless Concrete 040 is ideal for high-fidelity visualizations and close-up renders maintaining seamless tiling without visible repetition. It integrates smoothly with modern rendering pipelines and material systems including Blender’s Principled BSDF Unreal Engine’s Base Color Roughness Normal and AO inputs as well as Unity’s URP and HDRP Lit shaders. For optimal results it is recommended to maintain consistent UV scale and experiment with roughness adjustments to fine-tune the surface finish. Combining the Normal map with the Height/Parallax displacement can greatly enhance surface depth while importing BaseColor maps as sRGB and data maps as Non-Color ensures accurate color fidelity and shading consistency.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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