Seamless Concrete by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Concrete by Texture Haven – PBR 3D Texture (8K ready)

IDconcrete-by-texture-haven-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Concrete texture by Texture Haven is a meticulously crafted high-quality PBR 3D material designed to authentically replicate the intricate characteristics of weathered concrete surfaces. This texture captures the mineral-based composition typical of concrete where a cement binder is combined with aggregates such as sand gravel and fine particles. This blend forms a sturdy substrate that aligns with the natural structural properties of concrete. The surface portrays subtle porosity and natural imperfections caused by aging and outdoor exposure including fine cracks slight wear and uneven roughness. The finish is matte and untreated exhibiting muted gray tones with variations introduced by oxide layers and mineral deposits which together create a complex and realistic visual representation of bare concrete’s mineralogical heritage.

These detailed material qualities are carefully expressed through the PBR channels to maximize realism and depth. The Base Color (Albedo) map reveals true color variations and subtle stains that occur naturally on concrete surfaces. The Normal map enhances the tactile feel by simulating fine grain orientation and surface irregularities while the Roughness map defines the uneven matte finish characteristic of untreated concrete avoiding any artificial glossiness. The Ambient Occlusion map adds depth by accentuating crevices and worn areas and the Height or Displacement map introduces realistic surface relief further enhancing the perception of physical dimension. This texture is optimized for seamless tiling ensuring consistent and natural shading across large or complex geometry without noticeable repetition or artifacts.

With resolutions available up to 8K this texture is perfectly suited for detailed close-ups and expansive architectural visualizations delivering exceptional clarity and fidelity. It is fully compatible with major rendering engines and software such as Blender Unreal Engine and Unity. In Blender the texture integrates smoothly with the Principled BSDF shader while in Unreal Engine and Unity it connects directly to Base Color Roughness Normal and Ambient Occlusion shader inputs for streamlined workflow. For best results maintain consistent texel density during UV mapping to ensure uniform detail and avoid distortion. Combining the Normal map with Height or Parallax Occlusion mapping can significantly improve surface depth and realism especially for rugged or aged concrete finishes. Remember to set the Base Color map to sRGB color space and use non-color data settings for Roughness Normal Ambient Occlusion and Height maps to preserve accurate rendering output.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.