Rough Park Concrete — Concrete Floor Park Concrete Cement — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Park Concrete — Concrete Floor Park Concrete Cement — PBR seamless 3D texture

IDconcrete-floor-01-rough-park-concrete-cement-stone-embedded-gravel-embedded
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Park Concrete texture represents a meticulously crafted seamless 3D material designed to replicate the authentic appearance of outdoor concrete floors commonly found in urban parks. The base substrate consists primarily of cementitious mineral aggregates combined with carefully embedded stone and gravel fragments creating a durable man-made surface with a naturally weathered and granular finish. The material exhibits subtle plaster concrete characteristics with a clean yet rough surface texture reflecting the effects of long-term exposure to outdoor elements. The composition’s porosity and fine grain orientation contribute to its realistic roughness and height variations capturing the essence of concrete floor 01 without artificial smoothing or excessive polish.

Within the PBR workflow this texture set includes high-resolution 4K maps with an optional 8K upgrade optimized for modern pipelines in Blender Unreal Engine and Unity. The Albedo (BaseColor) map accurately portrays the muted gray and earthy tones of cement and stone embedded aggregates while the Normal map enhances the perception of granular surface irregularities and subtle plaster details. The Roughness channel balances the material’s matte weathered finish with controlled reflectivity and the Height map delivers precise displacement information for realistic surface depth and parallax effects. Ambient Occlusion further improves shading consistency by emphasizing crevices and embedded gravel shadows. The non-metallic nature of this concrete texture ensures compatibility with the metal/rough workflow supporting consistent shading in both real-time and offline renderers.

Engineers and artists working on outdoor scenes will find this texture highly reliable providing balanced detail and performance across digital content creation software (DCCs) and game engines. Its tileable design allows seamless repetition without visible borders ideal for large surface coverage such as park pathways or plaza floors. For optimal results it is recommended to adjust UV scale carefully to maintain the natural proportion of stone and gravel embedding. Slight tuning of the roughness map can help achieve desired levels of surface wear while subtle height map adjustments enhance parallax effects for added realism. This texture’s comprehensive PBR maps and high-resolution quality make it a versatile choice for realistic concrete floor applications in various 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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