Rough Weathered Concrete — Concrete Floor Weathered Concrete Cement — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Weathered Concrete — Concrete Floor Weathered Concrete Cement — PBR seamless 3D texture

IDconcrete-floor-03-rough-weathered-concrete-cement-scratched-cemented-floor
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Weathered Concrete texture represents a meticulously crafted physically based material designed to replicate the complex characteristics of a cemented floor with a gritty coarse surface typical for outdoor and exterior environments. The base substrate is mineral-rich concrete composed primarily of fine cement binders and coarse aggregates which together create a dense yet weathered surface. Over time exposure to outdoor elements causes natural erosion scratching and discoloration producing a balanced blend of grey hues and subtle pigment variations that highlight the man-made nature of this pavement. The surface finish is rough and uneven with visible porous textures and micro-cracks that enhance realism in 3D applications. This texture seamlessly integrates these physical and chemical details into all PBR channels ensuring authentic material response under various lighting and rendering conditions.

In the PBR workflow the Albedo (BaseColor) map captures the nuanced grey tones and subtle dirt deposits typical of weathered concrete floor 03 while the Normal map simulates the fine scratches coarse grain orientation and surface imperfections that give the material its tactile roughness. The Roughness map defines varying degrees of reflectivity across the cemented floor emphasizing the non-uniform gritty finish that diffuses light realistically. Ambient Occlusion enhances depth perception around cracks and crevices and the Height map provides precise displacement data to simulate the coarse relief and subtle height differences inherent to outdoor cement surfaces. Metallic values remain minimal consistent with the non-metallic nature of concrete preserving the authentic matte appearance required for realistic pavement and man-made floor materials.

Rendered at a high resolution of 4K with an optional 8K upgrade this seamless and tileable 3D texture is fully optimized for modern pipelines and compatible with Blender Unreal Engine and Unity. It supports the metal/rough workflow and includes detailed calibration to deliver consistent reliable shading results in both real-time and offline renderers without the need for manual tweaking. For optimal results it is recommended to carefully adjust the UV scale to maintain the natural proportion of aggregate patterns and to fine-tune the roughness map to control surface reflectivity depending on the specific lighting environment or project requirements. This ensures the material maintains a realistic worn and scratched appearance across various digital content creation software and game engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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