Concrete Floor — Damaged Dry Concrete Timeworn Floor Cement — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Floor — Damaged Dry Concrete Timeworn Floor Cement — PBR seamless 3D texture

IDconcrete-floor-damaged-01-rough-uneven-weathered-chipped-cracked-damaged
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR concrete floor texture labeled "concrete floor damaged 01," captures the intricate details of a timeworn dry cement surface with realistic weathering and industrial wear. The base substrate is primarily mineral-based composed of crushed rocks and aggregates bound by a mixture of cementitious materials that have deteriorated over time. This texture reflects the natural porosity and uneven grain orientation of aged concrete showing chipped edges cracked cement patterns pitted areas and crumbling sections typical of a heavily used man-made industrial floor. The surface finish is rough and scuffed with visible scratches and scuff marks that add to the weathered deteriorating appearance. Subtle oxide layers and embedded mineral discolorations contribute to the overall worn faded color palette captured in the albedo channel reinforcing the material’s authentic timeworn character.

The PBR maps included—albedo normal roughness ambient occlusion and height—are expertly calibrated to support consistent shading and lighting across real-time and offline renderers in Blender Unreal Engine and Unity. The normal map enhances the perception of uneven cracked surfaces and chipped details while the roughness map finely balances glossy and matte areas to replicate the natural variance of rough dry cement and scuffed rocks. Ambient occlusion adds depth to pitted and crumbling zones emphasizing shadowing in crevices and the height map delivers subtle displacement effects that bring out the texture’s uneven deteriorated topology. This material is optimized for modern pipelines using the metal/rough workflow ensuring reliable results without manual tweaking even in high-end 8K resolution scenarios with an included 4K base option for performance balance across diverse game engines and digital content creation tools.

For practical use it is recommended to adjust the UV scale to match the typical tile size of industrial floors for realistic repetition without noticeable seams. Tuning the roughness channel can enhance the wet or dry appearance depending on environmental context making the surface appear more polished or more weathered as needed. This concrete floor texture is ideal for scenarios requiring a damaged cracked and deteriorated industrial floor aesthetic providing a physically based tileable solution that seamlessly integrates into any 3D project needing authentic timeworn cement surfaces with balanced detail and efficient performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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