Concrete Pavement — Concrete Sidewalk Urban Pavement Street Cityscape — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Pavement — Concrete Sidewalk Urban Pavement Street Cityscape — PBR seamless 3D texture

IDconcrete-pavement-02-concrete-sidewalk-urban-city-pavement-street
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Concrete Pavement 02 texture represents a meticulously crafted seamless 3D material designed to replicate the authentic composition and appearance of urban concrete sidewalks and city streets. The base substrate consists primarily of mineral aggregates bound together by a cementitious matrix which closely mimics the mineral-rich ceramic-like properties of real-world concrete. Fine to medium-sized aggregates create subtle grain orientation and porosity while the surface finish exhibits a slightly weathered brushed texture with natural micro-roughness and occasional embedded cobblestone elements capturing the essence of outdoor infrastructure such as footpaths walkways and road surfaces. Pigments and oxide layers subtly contribute to the muted gray and warm earth-tone color variations seen in the albedo channel reflecting natural urban wear and environmental exposure.

In the PBR workflow this texture includes a comprehensive set of physically based maps to ensure accurate material representation across modern digital content creation (DCC) tools and game engines like Blender Unreal Engine and Unity. The Albedo (BaseColor) map defines the diffuse color with natural tonal variation while the Normal map encodes fine surface detail such as cracks grain and cobblestone relief without additional geometry. The Roughness map governs the microsurface reflectivity conveying the balance between polished and weathered concrete areas and the Metallic channel is properly calibrated to zero reflecting the non-metallic nature of concrete. Ambient Occlusion enhances perceived depth and shadowing in crevices and seams and the Height map allows for realistic displacement or parallax effects adding dimensionality to the urban pavement surface.

This texture is provided at a high resolution of 4K with an optional 8K version available for high-end rendering scenarios ensuring crisp detail even in close-up views. It is fully tileable enabling seamless repetition across large surfaces like extensive sidewalks street pavements or outdoor roads without visible borders or artifacts. Optimized for modern pipelines it delivers reliable consistent shading results across both real-time and offline renderers eliminating the need for manual tweaking. For best results it is recommended to adjust UV scaling to match real-world pavement dimensions and fine-tune roughness values to suit specific environmental lighting conditions enhancing realism in both cityscape and infrastructure visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.