Concrete Pavement — Concrete Tiled Pavement Tiled Pavement Urban — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Pavement — Concrete Tiled Pavement Tiled Pavement Urban — PBR seamless 3D texture

IDconcrete-pavement-03-rough-outdoor-outdoor-flooring-concrete-tiled-pavement
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Concrete Pavement 03 texture is a meticulously crafted seamless 3D material designed to replicate the authentic appearance of urban tiled pavement with a rough outdoor finish. The base substrate simulates high-density concrete composed primarily of mineral aggregates bound by cementitious adhesives with subtle inclusions of fine sand and small gravel for natural grain variation and porosity. Weathering effects are evident through slight surface wear and micro-roughness mimicking real-world exposure to elements such as foot traffic rain and sun. The surface finish is matte with a faintly brushed texture typical of man-made urban sidewalks and checkerboard pavements while colorants rely on natural oxide pigments embedded within the concrete matrix creating realistic gray tones with soft tonal variations across the tiles.

All material characteristics are accurately represented through physically based rendering (PBR) maps included in this package: the Albedo channel captures the subtle color shifts and pigment dispersion of concrete; the Normal map conveys fine surface imperfections and tile edges enhancing depth perception; Roughness defines the non-reflective matte quality of aged outdoor flooring; Ambient Occlusion enriches shadowing in crevices between tiles for realism; Height (displacement) map adds precise relief to the tiled surface emphasizing grout lines and surface irregularities. The Metallic channel is intentionally minimal as concrete is a non-metallic material ensuring correct light interaction. These high-quality textures are provided in 4K resolution with an optional 8K upgrade fully optimized for seamless tiling and compatibility with modern pipelines in Blender Unreal Engine and Unity.

Designed for versatility and performance this concrete pavement texture balances intricate detail with efficient rendering making it ideal for various outdoor scenes including sidewalks urban floors and checkerboard pavements in both real-time and offline workflows. The tileable nature ensures consistent results without visible seams while the metal/rough workflow calibrations support accurate shading across different digital content creation software and game engines. For optimal use it is recommended to adjust the UV scale to match real-world tile sizes and fine-tune the roughness map to suit specific lighting conditions or surface wear levels enhancing realism without manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.