Concrete Plaster Wall Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Concrete Plaster Wall Texture | Free PBR

IDconcrete-plaster-wall-texture-free-pbr
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Concrete Plaster Wall Texture represents a high-quality, seamless PBR material designed to authentically simulate the complex surface of a plastered concrete wall. The base substrate primarily consists of mineral aggregates—fine sand and crushed stone—bound together by cementitious binders, which provide both structural integrity and durability. The plaster layer includes fine mineral particles and hydrated lime, creating a slightly porous, matte finish that exhibits subtle variations in roughness and micro-geometry. The surface shows typical weathering effects such as faint cracks, slight erosion, and minor discoloration, resulting from natural exposure to environmental elements. The color palette is dominated by neutral greys and off-whites, occasionally enhanced by oxide pigments that contribute to mild tonal shifts and realistic aging effects.

In the PBR workflow, these material characteristics translate across multiple texture maps to achieve photorealism. The BaseColor (Albedo) channel captures the subtle tonal variations and pigment nuances of the plaster, while the Normal map encodes the fine grain orientation and micro-surface irregularities, enhancing light interaction and shadowing. The Roughness map reflects the matte, slightly uneven surface typical of plastered concrete, controlling specular highlights and glossiness. The Metallic map remains largely black, consistent with a non-metallic material, whereas the Ambient Occlusion map emphasizes crevices and surface imperfections, adding depth and realism. Height or Displacement maps provide detailed relief for subtle bumps and cracks, critical for believable parallax effects and dynamic lighting. This texture comes in up to 8K resolution, ensuring exceptional detail and clarity for close-up renders.

This texture is fully optimized and compatible with major 3D engines and software such as Blender, Unreal Engine, and Unity, making it ideal for architectural visualization, game environments, and digital artwork. For best results, it is recommended to carefully adjust the UV scale to match the real-world dimensions of plastered concrete surfaces, preserving the natural grain and avoiding repetition artifacts. Additionally, fine-tuning the roughness values can help achieve either a fresher, smoother plaster look or a more weathered, matte finish depending on project needs. Utilizing height or parallax mapping will further enhance the tactile quality of the wall, providing a convincing sense of depth and structure under varying light conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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