Concrete Wall Walling — Wall Walling Tiles Concrete Tile Facade — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Wall Walling — Wall Walling Tiles Concrete Tile Facade — PBR seamless 3D texture

IDconcrete-tile-facade-concrete-wall-walling-tiles-tiled-wall-grooved
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless concrete wall walling texture is expertly crafted to replicate the intricate details of a concrete tile facade commonly found in modern urban design and building facades. The base substrate mimics mineral-rich concrete composed of cement binders mixed with aggregates that include fine gravel and sand lending the material its characteristic density and durability. The texture captures the subtle porosity and weathering effects present in real-world concrete such as slight micro-cracks and surface roughness while the grooved and square tiles are precisely defined to emphasize the structured man-made nature of tiled walls. The natural gray tones are enhanced with carefully calibrated pigments and oxide layers reproducing the authentic coloration and wear patterns typical of exterior concrete surfaces exposed to environmental conditions. The finish suggests a slightly rough unpolished surface that balances between matte and textured reflecting light realistically without excessive gloss.

All important physical properties are represented through the included PBR maps to ensure accurate rendering across various platforms. The BaseColor/Albedo map provides the true color information with subtle variations in pigment and weathering effects while the Normal map conveys surface detail such as tile edges grooves and coarse texture grain orientation. The Roughness channel governs how matte or reflective the concrete appears simulating the natural diffusion of light on a weathered walling surface. Ambient Occlusion adds depth by shading crevices and tile joints enhancing the perception of three-dimensionality. The Height/Displacement map supports realistic parallax and bump effects highlighting the uneven grooved nature of the square tiles. This texture is physically based and tileable optimized for use in Blender Unreal Engine and Unity and provided in 4K resolution with an optional 8K version for high-end visualization needs.

Designed for seamless integration into modern design pipelines this concrete tile facade texture delivers consistent and reliable results without manual tweaking balancing detail and performance across digital content creation software (DCCs) and game engines alike. For best results in practical use it is recommended to carefully adjust the UV scale to match the real-world dimensions of concrete tiles and fine-tune the roughness channel to suit lighting conditions and artistic intent. This attention to detail ensures the tiled wall will maintain its realistic appearance under both real-time and offline rendering scenarios making it an ideal choice for architectural visualization urban environment modeling and any project requiring authentic concrete walling materials rendered with physically based accuracy.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.