Concrete Wall — Dry Flat Wall Worn Painted Dry — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Wall — Dry Flat Wall Worn Painted Dry — PBR seamless 3D texture

IDconcrete-wall-004-worn-painted-dry-flat-wall-stained
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless tileable PBR texture represents a dry flat concrete wall (concrete wall 004) that captures the authentic characteristics of worn painted and weathered surfaces. The base substrate is a mineral-rich plaster concrete composition featuring fine aggregates bound by cementitious materials which provide a slightly porous yet sturdy foundation. This texture reveals subtle grain orientation and fiber inclusions typical of man-made concrete structures while the surface finish exhibits a matte dry appearance with faint stains and dirt deposits reflecting natural aging and environmental exposure. The faded paint remnants and plaster overlays add depth and complexity to the wall’s visual narrative emphasizing its weathered and stained qualities without overpowering the overall concrete base tone.

The PBR maps included—albedo normal roughness ambient occlusion (AO) and height—faithfully reproduce these material properties for realistic rendering. The albedo channel displays the muted dusty colors of painted and stained plaster concrete while the normal map enhances subtle surface irregularities such as chips cracks and brush strokes simulating the tactile qualities of a dry flat wall. Roughness values vary organically across the texture highlighting areas with chipped paint and weathered patches where the surface becomes less reflective. The AO map intensifies shadowed crevices and depth in the texture contributing to the overall sense of realism and the height map provides accurate displacement data to support parallax effects or actual geometry modification in 3D workflows.

Optimized for modern pipelines this 4K texture is available with an optional 8K resolution for high-end applications ensuring crisp detail and balanced performance across digital content creation suites including Blender Unreal Engine and Unity. The texture uses the metal/rough workflow calibrated to deliver consistent shading results in both real-time and offline renderers without manual tweaking. Its seamless and tileable nature makes it ideal for large surfaces such as industrial interiors urban environments or architectural visualizations requiring an authentic worn plaster concrete look.

For best results it is recommended to adjust the UV scale carefully to maintain the texture’s realistic granularity and to fine-tune roughness parameters in your material editor to emphasize the contrast between dry flat areas and weathered stained patches. Employing the height map with parallax occlusion mapping or displacement will further enhance the surface depth creating a convincing tactile feel that complements the visual fidelity of this physically based concrete wall 3D texture.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.