Concrete Wall of Stacked Rectangular Stones | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Concrete Wall of Stacked Rectangular Stones | Free PBR

IDconcrete-wall-of-stacked-rectangular-stones-free-pbr
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Concrete Wall of Stacked Rectangular Stones texture showcases a meticulously arranged pattern of square and rectangular stones, tightly bonded to create a robust, solid wall surface. The base material is primarily mineral-based concrete, composed of cement binder combined with fine and coarse aggregates including crushed stones and sand. This composition results in a dense yet slightly porous substrate that provides both strength and subtle surface variation. The stones exhibit a natural grain orientation and weathering effects, highlighted by slight roughness and micro-cracks that enhance realism. The finish has a matte, brushed appearance with muted gray tones enriched by subtle oxide layers and mineral pigments, giving the wall its characteristic natural stone color and depth.

In the PBR workflow, this texture accurately translates these material properties across multiple channels. The BaseColor/Albedo map captures the subtle variations of the stone’s pigments and cement matrix, while the Normal map emphasizes the uneven stacking and surface imperfections, adding dimensional detail. Roughness maps define the moderate surface friction and diffuse reflections typical of concrete and natural stone, avoiding excessive glossiness. The Metallic channel remains minimal, reflecting the non-metallic nature of the material. Ambient Occlusion enhances depth perception by simulating shadowing in crevices between the stones, and the Height/Displacement map provides fine elevation details to support realistic parallax effects and geometry displacement in 3D environments.

Rendered at an impressive 8K resolution, this texture is optimized for seamless integration into popular 3D applications such as Blender, Unreal Engine, and Unity, ensuring crisp detail and scalability for high-fidelity projects. For optimal results when applying this texture, consider adjusting the UV scale to maintain the natural stone size appropriate to your scene, and fine-tune roughness parameters to balance reflectivity under different lighting conditions. Subtle height map usage can enhance the perception of depth along mortar lines and stone edges, contributing to a more tactile and immersive surface appearance.

This highly detailed stacked rectangular stone concrete wall texture is ideal for architectural visualizations, game environments, and virtual simulations that require authentic, durable wall surfaces with natural material complexity and realistic weathering effects. Its comprehensive material representation and PBR readiness make it a versatile asset for creating convincing and visually rich concrete stone walls.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.