Cracked Concrete Wall — Cracked Chipped Old Weathered Wall — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cracked Concrete Wall — Cracked Chipped Old Weathered Wall — PBR seamless 3D texture

IDcracked-concrete-wall-rough-uneven-old-weathered-wall-worn
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This cracked concrete wall texture captures the intricate details of an old weathered surface showcasing the natural roughness and uneven wear typical of aged plaster and concrete materials. The base substrate consists primarily of mineral aggregates bonded with cementitious binders presenting a porous and chipped structure affected by years of outdoor exposure. The subtle beige and off-white colorants reflect accumulated dirt stains and discoloration while occasional paint remnants and worn plaster layers add depth and realism. Fine cracks and chips reveal the layered composition of the plaster-concrete blend with textural nuances visible in both smooth and rough patches emphasizing the man-made character of the wall. The surface finish appears dry and matte typical of outdoor brick and concrete facades subjected to weathering and environmental stresses.

This physically based rendering (PBR) material includes comprehensive texture maps that faithfully represent these physical and compositional properties. The albedo (BaseColor) map delivers accurate color information highlighting the stained painted and discolored areas to convey the aged appearance. The normal map enhances surface detail by simulating the uneven chipped and cracked relief of the concrete and plaster layers. The roughness channel controls the matte dry finish by varying surface glossiness across worn and intact regions while the height map provides displacement data for subtle depth effects such as cracks and chipped edges. Ambient occlusion enhances shadowing in recessed areas reinforcing the texture’s dimensionality. Metallic values remain minimal or zero reflecting the non-metallic nature of concrete and plaster materials.

Designed for seamless tiling at 4K resolution with an optional 8K upgrade this texture is optimized for high-end rendering pipelines and real-time engines including Blender Unreal Engine and Unity. Its balanced level of detail ensures reliable results across a variety of digital content creation (DCC) tools and game engines without the need for manual adjustments. When applying this cracked concrete wall texture it is recommended to carefully adjust the UV scale to maintain natural proportions and avoid repetition artifacts. Additionally fine-tuning roughness values can enhance realism by emphasizing the differential wear between chipped and smoother areas while leveraging the height map for parallax effects can add convincing depth on close-up surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.