Grid Dirty Rough — Dirty Rough Uneven Uneven Urban Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Grid Dirty Rough — Dirty Rough Uneven Uneven Urban Floor — PBR seamless 3D texture

IDfloor-tiles-09-regular-square-pavement-soviet-sidewalk-texture-concrete
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Grid Dirty Rough texture represents a meticulously crafted seamless 3D material designed to emulate the authentic look of uneven weathered urban floor tiles with a distinct grid pattern. Composed primarily of concrete as the base substrate this material features mineral aggregates and fine cementitious binders that contribute to its coarse irregular surface. The unevenness and roughness stem from natural wear and accumulated grime characteristic of outdoor pavements and sidewalks in urban environments including post-Soviet architectural styles. The surface finish reflects a combination of rough slightly porous concrete with patches of dirt and subtle discoloration caused by environmental exposure. This blend of natural mineral composition and man-made additives ensures a realistic representation of concrete tiles with embedded pigment variations and oxide layers enhancing color depth and authenticity.

In the physically based rendering (PBR) workflow this material includes comprehensive texture maps to capture its complex surface interaction with light. The Albedo (BaseColor) map conveys the subtle tonal variations and muted earth tones typical of worn concrete tiles while the Normal map provides detailed micro-surface relief emphasizing the grid pattern’s edges and the uneven texture. The Roughness map controls the diffuse reflectivity highlighting the contrast between rough dirt-laden areas and comparatively cleaner sections without any metallic components as this is a purely non-metallic surface. Ambient Occlusion (AO) enhances shadowing in crevices and between tiles adding depth and realism. The Height (displacement) map further accentuates the surface’s irregularities perfect for parallax or tessellation effects in modern pipelines. Available in high-resolution 4K with an optional 8K upgrade the texture ensures crisp detail even in close-up renders optimized for use in Blender Unreal Engine and Unity environments.

Ideal for replicating regular square pavement and sidewalk textures in outdoor urban scenes this tileable and physically based resource delivers balanced detail and performance across digital content creation tools and real-time game engines. The texture’s design supports consistent shading through metal/rough workflows and includes calibrations for accurate light response in both offline and real-time renderers. For best results it is recommended to adjust the UV scale to maintain the natural proportions of floor tiles 09 and to fine-tune the roughness to match environmental conditions from dry and clean to damp and dirty surfaces. This versatile grid-patterned concrete texture is a reliable choice for artists aiming to achieve authentic man-made urban floor aesthetics without requiring manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.