Gravel Concrete — Gravel Dry Concrete Dry Concrete Cement — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Gravel Concrete — Gravel Dry Concrete Dry Concrete Cement — PBR seamless 3D texture

IDgravel-concrete-rough-uneven-stones-gravel-dry-concrete
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This gravel concrete seamless 3D texture represents a physically based rendering (PBR) material designed to capture the complex composition and surface characteristics of dry gravel concrete and cement mixtures. The base substrate consists of mineral aggregates—primarily irregularly shaped stones and gravel—embedded within a hardened cementitious binder creating a rough uneven surface typical of outdoor flooring and man-made plaster concrete finishes. Fine pores and subtle weathering effects enhance the natural variation while the surface finish balances between matte and slightly textured reflecting typical wear from exposure to environmental elements. Colorants are primarily muted grays and earth tones derived from natural mineral oxides lending authenticity to the albedo channel while maintaining realistic color fidelity across the texture.

The included PBR maps comprehensively represent this material’s physical properties: the BaseColor (Albedo) map conveys the subtle yet varied coloration of stones and cement; the Normal map captures the intricate unevenness and grain orientation of gravel embedded in the dry concrete matrix; Roughness defines the tactile quality emphasizing the coarse worn surface typical of outdoor floors and plaster concrete facades. Ambient Occlusion (AO) enhances depth perception by simulating shadowing in crevices and gaps between stones while the Height map provides detailed displacement data that accentuates surface porosity and micro-relief. Metallic values are minimal consistent with the non-metallic nature of gravel and cement. These maps are provided in high-resolution 4K with an optional 8K format for high-end visual fidelity and demanding modern pipelines in Blender Unreal Engine and Unity.

Optimized for seamless tiling this texture supports the metal/roughness workflow and includes calibration data to ensure consistent shading across real-time and offline rendering engines delivering reliable results without the need for manual tweaking. Its balanced detail and performance make it ideal for diverse applications whether simulating rugged concrete floors weathered outdoor surfaces or plaster concrete walls in architectural visualization and game environments. When using this texture adjusting the UV scale to match the intended scene size is recommended along with fine-tuning roughness to control the balance between matte and slightly glossy highlights for added realism. The height map can also be used with parallax or displacement shaders to enhance depth perception on uneven surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.