Hexagonal Concrete Paving — Bricks Pavement Paving Outdoor Floor Concrete — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Hexagonal Concrete Paving — Bricks Pavement Paving Outdoor Floor Concrete — PBR seamless 3D texture

IDhexagonal-concrete-paving-hexagon-tiles-bricks-pavement-paving-courtyard
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This hexagonal concrete paving texture is a meticulously crafted seamless 3D texture designed to replicate outdoor floor surfaces such as pavements courtyards and brick tiles with remarkable realism. The base substrate is concrete composed primarily of mineral aggregates bound by cementitious materials providing a durable and weather-resistant foundation. Fine aggregates and subtle porosity are captured to reflect the natural grain and texture variations found in real concrete paving stones. The surface finish emulates a slightly rough brushed concrete look with natural wear and weathering enhanced by subtle colorants including oxide layers and mineral pigments that give the hexagonal tiles their characteristic muted gray tones with gentle earth-toned undertones. These details are precisely encoded in the PBR maps to ensure accurate physical behavior under various lighting conditions.

The provided PBR texture set includes high-resolution 4K maps with an optional 8K version for demanding high-end workflows fully optimized for modern pipelines in Blender Unreal Engine and Unity. The BaseColor (Albedo) channel conveys the concrete’s natural coloration and pigment distribution while the Normal map captures the fine surface relief and micro-geometry of the hexagonal bricks enhancing light interaction and shadowing. Roughness maps define the surface’s tactile quality indicating how matte or glossy different areas appear reflecting the brushed and weathered texture of the pavement. Ambient Occlusion (AO) maps simulate soft shadowing in crevices and joints enhancing depth perception and the Height map offers precise displacement information for realistic surface variation and enhanced parallax effects. The materials use a metal/rough workflow with zero metallic values true to the non-metallic nature of concrete ensuring consistent shading across both real-time and offline renderers.

This tileable texture is versatile for a wide range of applications involving hexagonal concrete paving bricks and outdoor floor surfaces. It delivers reliable and balanced detail and performance without requiring manual tweaking making it ideal for seamless integration in digital content creation software and game engines. For optimal results it is recommended to adjust the UV scale to match the real-world tile dimensions accurately and to fine-tune roughness values slightly to reflect the specific weathering conditions or use case such as wet or dry pavement. Additionally utilizing the height map for parallax or displacement can significantly enhance the tactile realism of the paving in close-up renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.