Seamless Painted Concrete by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Painted Concrete by Texture Haven – PBR 3D Texture (8K ready)

IDpainted-concrete-by-texture-haven-pbr-seamless-8k
Concrete
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Painted Concrete texture by Texture Haven is an expertly crafted PBR 3D material designed to replicate the intricate characteristics of painted concrete surfaces commonly found in both indoor and outdoor environments. The base substrate is a dense mineral-rich concrete composite composed of cement binders and fine aggregates which create a solid yet slightly porous foundation. This texture captures subtle surface imperfections such as chipped paint weathered stains scratches and cracks that naturally occur due to wear and environmental exposure over time. The painted layer itself is represented by pigment-rich oxide coatings lending the concrete a flat yet visually complex finish that balances matte and slightly rough surfaces. Fine plaster residues and peeling patches subtly enhance the material’s authenticity providing a tactile quality that translates well across modern rendering workflows.

From a PBR perspective the Base Color (Albedo) channel conveys the muted greenish hues of the painted concrete including variations from clean to worn and stained areas without any baked-in lighting to maintain physical accuracy. The Normal map captures the micro-geometry of surface imperfections—such as chipped paint edges subtle cracks and rough plaster textures—adding depth and realism under dynamic lighting. Roughness values vary across the texture reflecting differences between smoother painted surfaces and rougher weathered concrete patches while the Metallic channel remains unused as concrete is inherently non-metallic. Ambient Occlusion enhances shadowing in crevices and chipped areas emphasizing surface depth. Height or displacement maps provide subtle relief for enhanced parallax effects or tessellation helping to accentuate surface irregularities and improve realism when viewed up close.

This texture pack is fully optimized for seamless tiling across large surfaces ensuring consistent shading and minimal repetition artifacts in any project. It is resolution-ready up to 8K allowing for highly detailed renderings that hold up under close inspection. The pack is compatible with major rendering engines such as Blender (using Principled BSDF) Unreal Engine (feeding Base Color Roughness Normal and AO maps) and Unity’s URP/HDRP pipelines with connections to the Lit shader. For best results maintain consistent texel density across your models and consider using triplanar or layered tiling techniques to further conceal repetition. Combining the Normal map with height or parallax displacement can also enhance the perception of depth while importing the base color textures as sRGB and all data maps as Non-Color ensures accurate rendering across engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.